Skaven Food Overhaul! by Markliuz
Its finally here, my skaven food tweaks from warhammer 2. now renamed as overhaul rather than tweaks, cause it does change food acquisition for the skaven in multiple number of ways, much like the original did in warhammer 2.
https://steamcommunity.com/sharedfiles/filedetails/?id=2875298484 Diet version(aka the more heavily balanced lite version).
You get more food from existing skaven buildings, such as warplightning capacitors with its upgrade and more food on special starter landmark buildings for the respective skaven clans. the increased food on special starter landmark buildings provide you with a much easier start. sadly the building for clan Moulder has been changed in warhammer 3 so you get it far later, but atleast you still get it.
Additionally you’re able to acquire food from resource buildings such as furs, exotic animals, salt, spices, wine and medicine, cause it only makes sense. you also get increased yields from pastures, as well as being able to get fish from ports.
Then we get more food from exploitative planning, raiding, enslavement and the dominating scheme. along with more food from under empire buildings like the scavenger raiders with its upgrade and raider camp. all for the sake of increasing the flexibility of getting food from a variety of sources for the skaven.
Lastly ive added food to the rattling warrens and its respective upgrades, so you have the ability to set up your own food economy.
I’m not opposed to tweaking this mod for the sake of balancing it, if people wishes so. 😀
Mod is safe to add and remove midcampaign, since it only changes numbers.
Balance update 2022-10-15 0.1: Adjusted food on, Tractor beam for Ikit claw(4-6 to 6-8*{the * indicating original vanilla value), Pastures(3-6-9 to 5-6-8), Ports(2-3-6 to 1-3-5). Reduced food on, Raid stance(7 to 5), Enslave(7 to 6).
Revisions:
Old revisions of this mod are available below. Click the link to download.
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