Scaling AI Difficulty

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Author: Cerb

Last revision: 15 Jun, 2023 at 13:37 UTC

File size: 81.92 KB

On Steam Workshop

Description:

Ever find the earlygame to be a great level of difficulty, but then you level out pretty early and it just becomes a tedious slog?

This mod seeks to change that, by giving any AI faction small, stacking advantages every 10 turns, up to turn 100. AT turn 1, they have no extra buffs, and function as normal. By turn 100 these buffs will have become quite large, allowing AI to maintain the pace against a player even with their poor building choices, and questionable battle AI.

How does it work?

Every 10 turns, a script will fire off that gives any AI controlled factions small, stacking buffs to their:
Upkeep (50% by turn 100),
recruitment costs (25% by turn 100),
recruitment slots (3 by turn 100),
maximum armies (5 by turn 100),
building time (50% by turn 100),
building costs (50% by turn 100),
spell cast range (100m by turn 100),
spell cooldown (45% by turn 100),
minimum winds of magic reserve (50 by turn 100),
winds generation (permanent channeling stance effect but much smaller) (6 per turn by turn 100),
maximum winds reserve (25 by turn 100) and
research rate (200% by turn 100).

At the same time, human players recieve small debuffs to their public order (-10 by turn 100) and diplomacy (-100 by turn 100) with all races.

Should be compatible with any other mods, the benefits will stack however, and if an AI gets above 100% upkeep reduction they get pretty stupid, with one settlement factions able to create literally infinite armies, causing both a slog in gameplay and a lot of extra work for your PC, be warned.

THIS MOD IS SAVE GAME COMPATIBLE, BUT YOU WILL LOSE A SMALL BUFF FOR EVERY 10 TURNS ALREADY PLAYED