EpsTweak for Barbarians

If you liked this item, please rate it up on Steam Workshop page.

Author: Eps

Last revision: 15 Aug, 2021 at 21:20 UTC

File size: 506.88 KB

On Steam Workshop

Description:

EpsTweak is a series of small mods that tweak the balance of Civ 6. Rather than put all of them into one hefty package, I’ve split them into small fragments to allow you to make your own custom rulesets.

Civ 6 barbarians are rough. Ignore them for the slightest bit too much and they go from 0 to horde in the span of seconds. Overlook two or more camps that way and your whole game gets ruined by a relentless torrent of savages. From a game design perspective, I don’t mind this too much, as it forces you to actually build units that will be useful later down the line. The problem, however, comes in multiplayer, where whether you even get barbarian camps near you and how many is entirely up to RNG. This means that a small subset of players get to build up their economy while the rest have to waste time building extra units.

So this mod softens the blow by reducing the number of units Barbarians spawn for raids, as well as adding slight combat bonuess to an early tech and civic:

Both types of barbarian wave (Raid and siege) spawn 1 less Melee unit.
Additionally, siege waves (which are triggered after they pillage a certain number of tiles) spawn 1 less Ranged unit.
After you unlock Bronze Working, you get a +2 Combat Strength against Barbarians.
After you unlock Military Tradition, you get an extra +2 Combat Strength against Barbarians.

In addtion to the above, this mod also changes the name of the ancient-era Barbarian Horseman (with 20 strength) to "Nomad", and gives it a new icon to more clearly differentiate it from the classical-era, full-strength Barbarian Horseman.