Gift It To Me. CQUI Compatibility Version
This mod was originally created by https://steamcommunity.com/id/fampat and https://steamcommunity.com/profiles/76561198076825312. I’m not sure if the mod is abandoned or not but it does not work correctly with CQUI nor CQUI Lite. I would add them as contributors but I don’t see an option to do so without being friends first.
This mod is a copy with minimal changes. And it should be used without the original enabled. I own no rights to this mod. Nor do I want any recognition. The fix was found by https://steamcommunity.com/id/hadesTTW in the original mod comments. I just wrapped it in a check if CQUI is running and disabled "AffectsSavedGames" since it didn’t seem to break anything if disabled during my testing.
If the original authors desire I will delete this mod or I will add them as contributors if friended and if They so desire.
If you want to support this mod please like, subscribe, award the original mod https://steamcommunity.com/sharedfiles/filedetails/?id=1683750352, not this copy.
You can also paypal the original author. The paypal link is below in the unaltered original description.
Gift It To Me
This mod enables a player to gift units to other players (human and AI).
Features
The intention of this mod is to be able to help out allies in need of units (or to strengthen an foe of your foe, proxy wars! XD)
Units can be gifted to other humans (multiplayer!), other AI civs and also to city states and (maybe) even free cities.
Use it at own risk of losing units to other players on purpose! XD
Since the modding engine does not allow direct change of "ownership", not all types of units are giftable.
Giftable units
– All combat-type of units (land, sea and air)
– Religious units (AI kills em if it its not "their" religion though)
– Support units (medics, military engineer etc.)
– Builders (only giftable to major civs)
– Settlers (only giftable to major civs)
– Archeologists (only giftable to major civs)
Great people are not giftable!
BUT, you are able to gift civ-unique units to others! Hype!
How to gift you might ask
Just move your unit into other players territory, and push the magic gift-button in the secondary unit actions panel (the thingy with the plus-symbol).
Rules of Gifting
– Needs to be in an other players territory
– Religious units, settlers and Indiana-Jones cannot be gifted to city-states
– Levied units cannot be gifted
– Hungary needs to gift gold together with the combat-unit to suzerain city-states
– Cannot gift to players you’re at war with
– Max. gifts per turn: 5
– Unit health must more than 90%
– AI will destroy gifted units if they cripple their economy
Diplomatic actions/reactions
– If you gift units to a player who is in war, the enemy-civ will send you a warning as a notification to not support their enemies, if you ignore that and continue gifting units, they will denounce you, resulting in 25 grievance towards you.
– Gifting units to a AI major civ will have the same relationship effect as a "Favorable Trade" to them, you will receive a +10 opinion-boost (which decays). This is a hard-cap (by the engine), gifting additional units only brings that opinion back to +10.
What’s next?
– Currently none planned, might change!
Known issues
– None right now
Game-Versions & Localization
Works with Basegame, R&F and GS.
Currently localized for EN, DE, ES, FR, RU and ZH
Every feedback and bugreport is welcome!
Special thanks to Gedemon from civfanatics and Tully’s annex city-state mod for giving examples on modding cross-ui-gamescript after GS-Update!
Also very special thanks to Sparrow for the Cheat Menu Panel! Helps a lot while modding!
Want to support?
Rate or Donate!
Support is welcome, but not necessary!
[www.paypal.com]
Good ideas we might want 😉
– Steeleydan -> Maybe count towards an envoy if gifting to a city state. For instance, 1 envoy for every 5 units gifted.
– Ghiaman1334 -> Let the CS gift you captured settlers if your suz.
– ChrisMartin -> Get envoys, but limit it for example for "first-world-units"-only
– Zur13 -> It would be great if you could give units to AI for some number of turns and after that receive it back if they are alive and maybe receive some gold as a maintenance for that period
– memphrite/BLÀde -> Would it be possible to gift units to CS when they are within the border and in the hex neighboring their border? (if not suz. you cannot gift)
– Clumsy -> See Zur13 idea + Maybe the unit recieves a free promotion too, or instead of the money.
– VeeDK -> How about a city state quest to gift a unit (a specific unit for that exact city state) and then recieve the mandatory envoy for completing said city state quest?
Maybe you will also enjoy my other mods
– "At A Glance UI" – https://steamcommunity.com/sharedfiles/filedetails/?id=1683762658
– "FortifAI" – https://steamcommunity.com/sharedfiles/filedetails/?id=1683757675
– "Still A Useful Material" – https://steamcommunity.com/sharedfiles/filedetails/?id=2106687881
Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilizationu00ae VI: Rise and Fall
Sid Meier's Civilizationu00ae VI: Gathering Storm
Revisions:
Old revisions of this mod are available below. Click the link to download.