(Imperium Series) New Game Starts
(Imperium Series) New Game Starts is a mod that adds new starts to the game.
Journal entry 105,000:
After 4 years of study in the academy of "Alibaba" i finally obtained the knowledge i need to create my own Merchant Empire. Money is the thing that controls how we all live and our standing in society, so of course my goal should be to obtain as much as possible right…
After visiting town after town i finally got myself a few followers and slaves to help with the development of my company. I also got some guards to make sure i and my products stay safe, o yea and i guess my followers to… maybe. Well what ever this is the start of my journey to becoming a alpha.
P.S: I hope those Invaders From Judaeus accepts bribes i’d rather not die today!!!
- Bed Hunger Rate (0.33 ==> 0.2)
- Days per Year (100 ==> 150)
- Fed Recovery Rate Mult (3 ==> 5)
- Food Quality Mult (0.5 ==> 1)
- Max Faction Size (30 ==> 256)
- Max Num attack slots (1 ==> 5)
- Max squads (10 ==> 50)
- Minimum Lockpick chance (5 ==> 0)
- Starvation time (60 ==> 72)
- Exp Gain Multiplier (3 ==> 6)
- Heal rate mult (0.25 ==> 0.5)
The Imperium Begins|Playable Avalible January 10th, 2019|Full Release February 20th, 2019:
- Large Number of New Factions (somewhere between 40 to 50, maybe more)
- New Weapons
- New Starts
- A detailed Multi-Faction Federations
- Stronger Bandits (Raiders or invading Armies)
- Interactions with these factions (this isn’t something that will be focused but ill try adding it in after the full release)
THIS MOD HAS BEEN UPLOADED TO THE WORKSHOP BUT ISN’T VISIBLE TO THE PUBLIC YET