Fallout: Stingray Deluxe
https://community.bistudio.com/wiki/Eden_Editor:_Custom_Composition
Features fully functional Stingray Deluxe jets as seen in fallout 4 & 76. 6 identical versions with different loadouts, & 6 of each type. From what little information we have from the pre-war, the stingray was a single-seat military fighter jet produced by ArcJet Systems for the United States Air Force some time prior to the Great War. The Stingray Deluxe jet is a small turbojet aircraft with a braced wing design and a V-tail. The jet has a wire loop antenna on top just aft of the small canopy. The Tesla Science Magazine "Issue #5 – Giant Super Weapons!" features the Stingray Deluxe on its cover in a blue paint scheme and portrays it armed with four cannons, and 4 pylons per wing with missiles and rocket pods (Though true armament or how much weight it could carry is unknown). Special for any other type of jet, the Stingray Deluxe was apparently capable of space flight as depicted on the Museum of Freedom mural, specifically taking part in the Sea of Tranquility conflict. (Not relevant, but personally I believe it’s depicting another conflict in that part of the mural. Likely korea or the resource wars, as right under the stingrays are Patton tanks, M113 APC’s, & Mi-4 helicopters, strongly implying it has served in many wars against communist forces for many years till the great war.)
All scripts (codes) to make them work can be found in the objects or units init box. Also, all units & objects called upon by the scripts have a name. If you wish to change somethings name you must make sure you also change the name in any script that uses it. If you wish to make a minor change like replacing one unit or object for another, all you need to do is copy & paste the scripts and name from the object you wish to replace, into the object your replacing it with. The same goes for major changes that could possibly replace every object. If you want to make multiple of the same type, you will also need to change the names of any object with a name and any name in its scripts relating to it.
Q: Why isn’t this "mod" showing in the launcher/ how to spawn it?
A: This isn’t a "mod", its just a composition, and wont show in your launcher. You’ll find this composition in the editor, once there you need to press the groups key or F2 then click on the composition icon. last pic in the slideshow above will show were that is.
Q: Why is it spawning all broken up?
A: You need to click off Vertical Mode & Surface Snapping before spawning any comp, last pic above shows were to find it. Also rotating it in the editor can cause it to come apart.
Q: How do i use it?
A: Look at landing gear to get in. Spawn in air to have it fly with folded wings.
Q: Do i need the nuke mod?
A: No, though the planes that require it wont work, the planes that use conventional weapons still will.
Q: What maps were used for the pics?
A: Pecher (Pecher)
Phobos (Operation Trebuchet)
New Vegas, Mojave (Aftermath)
Dillingham County, Alaska (Aftermath)
Shanghai – Nanjing 1937 (East Asia War)
Wings fold automatically when taking off.
Hard to kill with bullets/ shells, but easy to kill with missiles.
If player is out of map bounds the stingray model will be invisible for them.
Limited first person view.
Have to look at the landing gear to get in.
Required items:
Click the title to search on this site.
CBA_A3 — Steam Workshop
Weast Raiders Wild Wasteland Pack — Steam Workshop
Freestyle's Nukes — Steam Workshop
Fight For Freedom! (Totally NOT a GIJoe mod) — Steam Workshop