Pops no longer radicalized after building downsize

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Author: Twisted Bliss

Last revision: 9 Nov, 2022 at 14:37 UTC

File size: 8.19 KB

On Steam Workshop

Description:

Population no longer becomes radical from being fired when buildigns downsize or change production methods, as it is now the game just ends up breaking into tons of civil wars/radicals uprising, i have seen the British have so many it was not fun, this was the only way i could think of help dealing with that civil war performance killer spam.

defines changed
FIRED_POP_RADICALIZATION_BASE_FRACTION = 0 #0.2 # This percentage of a pop becomes radicalized when they lose their job, for instance due to a building being downsized

FIRED_POP_RADICALIZATION_SHARES_FACTOR = 0 #0.1 # Additional percentage of pop that becomes radicalized they lost their job for each per-pop share they had in the building