McDonnell Douglas F-4E Phantom II

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Author: VortexSupernova

Last revision: 27 Jun, 2023 at 11:03 UTC

File size: 243.67 MB

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Description:
McDonnell Douglas F-4E Phantom II

This is an Early Access upload. Do not mistake it for the real thing.

This is a WARBIRDS project. Join here: https://discord.gg/ejCgG3snpr

Instructions:

H – toggles third-person HUD
Left/Right Arrow Keys – cycles up or down custom skins

GBU-10/Paveway Instructions:
To launch and guide, aim in. Aim out again to lock the target. If you aim again, the target will be lost and active guidance will be enabled again, but the Paveway may be permanently lost.

Legacy Features:
The AI can still change skins, which means you can to. I will not revise this. This is a gameplay feature. Given your gear is DOWN, your throttle is up/down, and your yaw is right/left respectively, you will cycle skins according to the method used in the earlier F-5E Tiger II.

If you have issues with the file size, you can go eat a whole jar of Vegemite (gone sexual).

Credits: will be done when I release the full mod.

N.B.
1. This mod likely won’t be updated, only the eventual full release will. This is a taste of the full version.
2. The file size is an unfortunate side-effect of the quality of particles I use, and it can’t be reduced without heavy quality ramifications.
3. The skins range from 4-8K textures, some are 2K however. This is to provide the best visuals in-game.
4. Your quality settings will heavily vary the way this mod works.
5. Numerous F-4s will cause lag, I guarantee it. Although I have run several heavy optimisation passes, there is still work to be done.
6. Napalm, depending on your GPU, will begin to cause more lag the more it is used. I suspect it has something to do with VRAM uptake, but I cannot say for certain. If it becomes too much, restart the match.
7. Cluster bombs will frame drop you, if you drop all of them in roughly the same area. This is because the particle count has the potential to exceed 10K, which can be detrimental to GPU latency. I’ve tried to mitigate this by spawning different amounts over certain intervals, but the best advice I can give is DON’T DROP ALL OF THEM AT ONCE. It’s really simple. It makes for some sick shots, if your frames allow it.