No Hidden Monarch Interest Group Rules

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Author: ⑧ ҠƗ₱ɗєҠƗ₱.ᵉˣᵉ [⇄]

Last revision: 27 Jun, 2023 at 16:58 UTC

File size: 67.58 KB

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Description:

Did you know that your Monarch cannot ever adopt the Intelligentsia when you haven’t researched Empiricism? Or the Industrialists when you haven’t researched Currency Standards? Or the Rural Folk when Serfdom is enacted? Or the Trade Unions when No Workers’ Rights is enacted? Or that the Trade Unions are ten times less likely to be chosen by default?

Well, none of it makes any sense when my ruler refuses to pick the Interest Group that controls more than 90% clout and is the only one that isn’t marginalized.

This removes all of the arbitrary restrictions placed on hereditary rulers that prevented them from adopting the ruling Interest Group.

You’ll find that it now works exactly as you thought it worked before.

Interest Groups are now picked based on the political strength modifying laws that are enacted and weighed by their Interest Group’s clout, with powerful Interest Groups always being heavily preferred, and marginalized Interest Groups being ineligible.

Achievement Compatible.

This mod overrides:

/common/interest_groups/00_armed_forces.txt /common/interest_groups/00_devout.txt /common/interest_groups/00_industrialists.txt /common/interest_groups/00_intelligentsia.txt /common/interest_groups/00_landowners.txt /common/interest_groups/00_petty_bourgeoisie.txt /common/interest_groups/00_rural_folk.txt /common/interest_groups/00_trade_unions.txt

Made with version 1.3.5 in mind but should work with any 1.3.* version.

Source code.[github.com] Feel free to contribute.