Medieval 2 diplomacy and Equipment removed
This submod removes recently added Equipment and Medieval II style diplomacy mechanics. You can use it if its too hard for you to play Medieval 1100 AD campaign with these new scripts.
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Equipment system works this way. Every unit now needs certain equipment for recruitment. There are 4 equipment types: weaponry, medium armor, heavy armor and horses. All units need weaponry to recruit; some units need medium or heavy armor. Cavalry require horses. Every city has own equipment storage which you can fill. Industry buildings and resource settlements produce certain equipment. When you import via trade handicrafts (for weaponry) or horses (for horses), you gain related equipment in capital. Also you can take fallen units gear after won battle. Finally, there are new caravan units which can transfer needed equipment between cities.
Medieval II style diplomacy allow player negotiate with other factions only if he has common border, alliance or trade with this faction or emissaries in its capital or generals in AI faction’s lands. Also new diplomacy system affects AI as well, so AI will not declare wars to far away factions. As you can see this system is more deep than in Medieval II where u could send only emissaries to negotiate.
Required items:
Click the title to search on this site.
Medieval 1100 AD Campaign [PART 1] — Steam Workshop
Medieval 1100 AD Campaign [PART 2] — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.