[WOTC] Sensible Wound Times for XCOM2
This mod alters some minor parameters in XCOM2 WOTC to make wound times a bit more sensible and to improve the sorting behaviour of wound states in soldier lists (e.g. While using string based sorting from the excellent Rusty DLS Redux & Sorting Options Plugin. The mod also keeps the definitions of ‘lightly wounded’ and ‘gravely wounded’ the same as the base-game (>75% = Light Wounds, >50% Moderate Wounds >0% Serious/Grave Wounds).
“Why use this mod, when there are two very similar alternatives?”, you might ask. The author has used both Reliable Wounds and Harsh Consistent Wound Timers but both mods did not fully suit the author’s tastes – in particular because:
1. Reliable wounds does not alter the “Woundstates” array which assigns the labels to the soldier lists, and because it uses 5 bands of 20% to assign the healing times, it’s possible that the labels in the wound states array don’t line up with healing times in the wound severeties array. This can cause some soldiers in ‘lightly wounded’ state to have healing times longer than ones in a ‘wounded’ states (although admittedly a lot less often than the base game). It also doesn’t alter any localisation so when using string based sorting, gravely wounded soldiers appear before lightly wounded and wounded, alphabetically.
2. Harsh consistent wound timers alters the woundstates array so that soldiers are considered gravely wounded only below 30% of maximum HP. The labels line up correctly so sorting works fine, but this can alter the behaviour for mods which depend on assessing gravely and/or lightly wounded status to test for soldier eligibility (e.g. Augmentations / MEC troopers / Gene Mods). Again, no localisation changes are made in this mod for string based sorting either. Users may also find that the wound times are a bit too brutal for their tastes.
In short, this mod offers a bit of a compromise between the two, alters the localistion (Eng/Fra at the moment) of the labels so they are alphabetical (Light Wounds, Moderate Wounds, Serious Wounds) for better list-sorting behaviour and implements a minor fix for some odd base-game behaviour which can result in soldiers healing instantly if the health percentage falls in between the maximum HP for one level and the minimum HP for the next.
The mod also features a setting which is adjustable from the Mod Config Menu allowing you to change whether (and by how much) in-mission healing contributes to reducing wounds once the soldiers return to the avenger. For example, a soldier with 10HP that was injured to 2HP and then healed back to 6HP would (in the base-game) come back with 2HP on the avenger. Setting ‘tactical healing reduces wounds’ to 50% in this mod would return the soldier to the avenger with 4HP, and 6HP if it was set to 100%. This allows for some more ‘realistic’ behaviours and for medics to have a level of strategic as well as tactical value on the battlefield.
Obviously, please don’t subscribe to this mod and either of the others discussed above as they alter the same settings!
I also welcome users from other locales to provide suitable alphabetical labels for the wound states for other languages to help with sorting. If you’re able to do this, please find me on the XCOM2 modding discord and I’ll add your proposed changes to the mod, or leave some notes in the comments 🙂
For references here are some comparisons between all the mods which alter this behaviour.
Base Game
Reliable Wounds
Harsh Consistent Wound Timers
This Mod
