Dynamic Colonial Cultures
For something more robust and with a wider array of features (and active development), please check out zraith’s Terrae Nullius!
A small, lightweight mod that introduces more dynamic culture and arguably more immersive (if not more realistic) assignment for all nations when colonizing.
Should be widely compatible with most mods, including mods that affect culture flipping in colonial regions (such as English to American), as it does not modify vanilla files or make invasive changes.
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Dynamic colonial cultures mod is a lightweight mod that changes how cultures are assigned in colonial provinces. Through the use of a couple of events and province flags, the culture of colonial provinces is switched to a random accepted culture in your nation with weighting towards the more dominant cultures.
The events are mechanically simple, and pick a province at random to ‘clone’ the culture of to the developed colonial province after it finishes developing. Personally I think this is a nice change and is, in a way, immersive. This means I, as a large multi-cultural humanist empire will see a variety of cultures cropping up in my colonies, rather than only my primary culture.
So, for example, if the United Kingdom accepts the Welsh, Irish and Scottish (as well as English, of course), Welsh, Irish and Scottish will also now crop up in the English colonies, although English will generally be more common as more provinces feature the culture (and Irish is generally the second most common).
Colonial cultures will also use the accepted cultures of the overlord when they too colonize.
Because of how the mod works, cultures may not be as frequent as desired, as the mod works based off cultures being present in provinces, rather than base tax. So if only London is English, for example, whilst every other province is Irish, you’ll run into a situation in which most provinces are assigned the Irish culture when colonizing.
So in the default game, playing as England, you’ll rarely see Welsh culture (given that you’ve got it to be accepted) in your colonies due to it only being present in three provinces
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Generally speaking this mod will be compatible with most mods. As it uses dynamic events that do not require certain cultures or tags to be present, it will work on just about every overhaul around. Well, in theory anway.
As long as you are playing a nation with more than one accepted culture, and are busy colonizing, you should see the other cultures pop up.
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This mod is regarded as final. I haven’t touched it in a couple of years and found it in my folder – so I decided to put it up. If there are any crippling issues, I’ll fix them if and when possible.
If you enjoy this mod and wish to include it in your own mod, please pop a message in here and I’ll give you the go ahead and link the mod at the bottom of this mod’s description. Credits would be great and a link back here too. Same goes if you feel the need to reupload elsewhere – links back here and/or a thanks is appreciated.
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+ Irish and Welsh added as possible cultures for flipping to American Culture, to help reduce ‘culture-gore’ in North America. Will likely make changes to avoid, for example, an Irish OPM moving over to the Americas losing Irish as a culture due to flipping.
= Change is a little more invasive than base changes, changing a vanilla event through a new file, loaded last. Should still be compatible with most mods, given that they do not make substantial changes to random_event.2
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My Crusader Kings II mods/s:
Republic & Tradepost Overhaul
Mods in use in Screenshots:
Ironman GFX Overhaul
Revolutionary Borders Mod
Revolutionary Font Mod (Bookworm, white)
Manual Download (Manual updates may be delayed)
From Dropbox[www.dropbox.com]