Liberators Specialization System
THIS MOD IS NOT PLUG AND PLAY. It was not made to be played directly, instead it is a base that other mods use.
This is an experimental class system, similar to RPG Overhaul, which allows you to train each soldier in a certain amount of specializations.
The current specializations are just set as examples, and are not balanced or playtested in the slightest (seriously). Because of that LW2 Classes and Perks and LW2 secondary weapons are technically not requirements.
Current features:
– Soldiers are promoted to a universal class as soon as they are recruited. This means Gatecrasher doesn’t really work, which is why Quicker Start is recommended.
– Support for multiple universal classes. These can be any preexisting classes, which enables support for heroes, sparks and other exotic units. You can set maximum specialization count and other rules for each one. These rules include the following:
– Classes can treat the first specialization picked as the soldier’s primary specialization, which grants an additional row of perks and determines the soldier’s class icon and title.
– Classes can have a unique starting specialization that can not be changed. This is configured by default for resistance heroes.
– Classes can be allowed to retrain specializations at any time. This is enabled by default for Sparks.
Planned features:
– A way to view and change soldier traits, similar to RPGO Origins.
– An event for mods to determine whether a specialization can be picked, and a category system.
– Stat progression based on the soldier’s primary specialization, or on the combined stats of all specializations.
– Second wave options.
– A way to play gatecrasher?
Known issues:
– Class icon and title doesn’t apply everywhere yet.
– Templars cant select abilities in the last rank. Might be an issue with CPS.
– Sometimes you can open the ability menu without having selected specializations first, which results in an empty tree.
– The game fails to patch soldiers given by debug start. There’s a failsafe but it’s not perfect.
Documentation: https://steamcommunity.com/sharedfiles/filedetails/?id=2630343786
I would recommend using Ability to Slot Reassignment and configuring it yourself to make abilities work with any loadout. RPGO had the same system built into it.
There should be little to no compatability issues. Classes can be excluded so that they remain as before if necessary, and the use of CPS should let this work with something like LWOTC as well.
Credits:
Musashi – for RPG Overhaul and all its glory, and the inspiration it gave me to make my own overhaul
Astral Descend, Mr. Nice, Robojumper – UI Support on the above, which probably made its way into this as well
Iridar, MoonWolf – For the community promotion screen
ArcaneData – Made an alpha version of this kind of system a while ago, which this is based on and inspired by
All the folks in the XCOM and modding discords for being an awesome community!
Required items:
Click the title to search on this site.
[WOTC] Community Promotion Screen — Steam Workshop
[WOTC] LW2 Classes and Perks — Steam Workshop
[WOTC] LW2 Secondary Weapons — Steam Workshop
X2WOTCCommunityHighlander v1.25.0 — Steam Workshop
Quicker Start — Steam Workshop
[WOTC] Dedicated Pistol Slot 2.0 — Steam Workshop
