WARNO Let Loose

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Authors: Nalyd, Captain Toucan

Last revision: 1 Jun, 2023 at 01:45 UTC

File size: 2.22 MB

On Steam Workshop

Description:

Who am I ?

An admin of the Waryes discord and also a member of the Strike Team and a modder on my spare time.

What is WARNO Let Losse (WLL) ?

WARNO Let Loose is a mod aimed at modifying the game on a deeper level, that means new mechanics, new ways of playing units and balance tweaking. There is no price or availability adjustment (at least for now), the goal here is really to find what would "feel good" to play, price and availability can come later.

WARNO Let Loose is also a way for me as a Strike Team member to test bench changes I’d like to propose to the developers and see if they are good or bad, and if I can involve the community as a whole in that proccess the better !

If you wish to give me feedback on the mod or just join a WARNO community, you can join the WarYes discord : https://discord.gg/qSP5DpGgt6

PATCHNOTE :

WEAPONS :

Small arms :
-All 9mm => 0.0425 to 0.035 HE ; suppression 10 => 5
-All 5.56mm => 0.035 to 0.040 HE
-All 7.62mm => 0.042 to 0.0475 HE

MG :
-All 5.56mm => 0.09 to 0.15 HE ; supression => 21 to 10 ; Splash radius => 53 to 2m
-All 7.62mm => 0.108 to 0.165 HE ; suppression => 25 to 12 ; Splash radius => 63 to 5m
-All vehicle 7.62 => +175m range ground and helo

Tripod :
-Removed Sorting shot for All tripod
-Reduce Splash radius of Grenade launchers from 6 to 2m (soviet) and from 8 to 3m (US)
-Removed Splash radius from Machine Guns
-Changed damage profile from He_autocanon to fmballe
-Removed accuracy scaling for all tripod, on par with infantry MG

Sniper :
-Bolt action : aim time increased from 5 to 6s ; reload time increase from 5 to 8s ; range decrease by 175m
-Semi auto : range decrease by 350m

Flame :
-Flamethrower damage reduced from 1.4 to 0.6HE
-Handflammpatrone damage reduced from 0.35 to 0.2HE
-Flash damage reduced from 0.66 to 0.4HE
-AGI damage reduced from 0.4 to 0.3HE
-RPO damage reduced from 0.93 to 0.5HE
-Satchel damage reduced from 2 to 1
-Satchel suppression increased from 50 to 300
-M67 RCL HE damage reduced from 0.9 to 0.6HE

Anti tank :
-All infantry AT suppression increased by 250% (excluding RCL)
-All AT splash supression radius increased by 10%
-All AT splash damage radius removed to prevent multikill.
-Drastically increased crit rate of infantry AT weapon except RCL (from 5.5% to ~70% chances)
-Reduced and compressed AT range from :
500m/675m/850m to 500m/600m/700m
*Only exception is RPG29 which remain at 850m
-Increase accuracy by 10% for the 600m AT and 20% for the 700m to compensate the range loss.

Anti-air missiles:
-Increased time between shots from 3s to 8s for BUK/KUB/I-HAWK
-Increased time between shots from 2s to 3s for all short/medium range missile AA
-Increased reload time from 2s to 3s for planes AA missiles.

All missiles :
-Stress on miss feature added from both ground and air missiles, high end AA missiles have better suppression effect.

Anti air gun :
-Increased minimal accuracy for anti air guns to 20% accuracy static.
-Increased ground range for AAG by +175m
-Increase aim time from 2s to 2.5s for non radar AAG

ATGM :
-Increased reload time from 5 to 6s
-Increased missile speed by 10%

SEAD :
-Increased missile speed to match with AA missile speed
-Increased Reload time from 2 to 3s
-Detection range for SEAD increased from 5300m to 6300m (300m more than BUK range)

Tank gun :
-reduced suppresion by 10%

Rockets :
-Increased Dispersion by 15%
-Increased suppresion by +15%
-Reduce damage between 3%-8%

Plane canon :
-Increased 20mm damage from 0.46 to 0.51HE
-Increased 23mm damage from 0.529 to 0.54HE
-Decreased 25mm damage from 0.675 to 0.59HE
-Decreased 27mm damage from 0.621 to 0.61HE
-Decreased 30mm damage from 0.69 to 0.65HE

Bomb :
-Increased cluster splash stress radius by +10%
-Increased HE splash radius by +3%
-Increased HE stress damage radius b +10%

Autocanon :
-Decreased damage of 20mm from 0.30 => 0.25HE
-Decreased damage of 25mm from 0.375 => 0.30HE
-Decreased damage of 30mm from 0.45 => 0.35HE

VEHICLES :

Airplanes :
-Added dispersion malus on stress
-Reduced all plane speed by 20% (except SU25 and A10)
-Increased all plane turn rate by 30% (except SU25 and 10)
-Harrier got preferential treatment with -13% speed and +68% turn rate.
-SU-27 got preferential treatment it takes the same time to do a 180° as the f15 eagle but with a sharper turn.
-Increased ECM of all planes by +10% with a ceilling of 60%
-Increased LGB bomb accuracy from 50% to 75%
-Increased airplane air optics.
-Increased F117 Nighthawk stealth to compensate
-Increased F117 Nighthawk bomb noise by the same amount.
-Reduced dispersion radius of LGB from 353m to 35m
-Increase autonomy by 100s for all planes to allow patrolling
-Increased all fighter altitude by ~350m (less vulnerable to AA)
-Planes will try to reach an altitude of 2500m while evacing
-Increased aim time of plane AA missiles from 0 to 0.5s (except vympel on mi24) to prevent snap shots
-Removed low flying tactic after dropping bombs for dive bombers.
-Changed damage profile from helo to plane to dissociate changes from one another.
For armor : <1 / 1 / 2

Gun canon : 1.2/1.1/1
SPAAG : 1.0/0.9/0.8
AA missiles : 1/0.9/0.8
Suppression : 1/0.9/0.8

Helo :
-Reduced armor resistance against
For armor : <1 / 1 / 2

SPAAG : 1.0/1.0/0.8 => 1.2/1.1/1.0
Smallarms : 0.4/0.2/0.1 => 0.8/0.4/0.2
Autocanon : 0.9/0.8/0.7 => 1.2/1.1/1.0

Towed AT :
-Changed damage profile from vehicle to canon to prevent them from being targeted with AT weapons
-Reduced HP from 8 to 3 and from 5 to 2.

Amphibious :
-Decreased speed malus for wheeled vehicles from -70% to -40%
-Decreased speed malus for tracked vehicles from -70% to -30%

EXPERIENCE :

Suppression regen :
-Base regen (vet 0) : 0.5 (16:40 regen time)
-Vet 1 : 0.5 => 1 (8:20 regen time to 5:34)
-Vet 2 : 1.25 => 2 (4:46 regen time to 3:20)
-Vet 3 : 1.5 => 2.75 (4:10 regen time to 2:34)

COHESION :

Ground units :
High :
rotation speed 10% => 0%
turret rotation speed 10% => 0%

Normal :
Accuracy -25% => -20%

Mediocre :
Accuracy -45% => -40%
rotation speed -25% => -20%
turret rotation speed -25% => -20%
Speed -25% => -20%
Aimtime -25% => -10%

Low :
Accuracy -70% => -60%
rotation speed -50% => -40%
turret rotation speed -50% => -40%
Speed -50% => -30%
Aimtime -50% => -20%

Planes :
Accuracy 0/-20%/-40%/-60%
Dispersion 0/+50%/+100%/+150%

All missiles :
-Stress on miss feature added from both ground and air missiles, high end AA missiles have better suppression effect.

CRITICAL :

-Removed bailed out critical
-Added ShooterKO / DriverKO / Sight damaged / Transmission damaged crit
-Increased crit rate in general from 5.5% to 7%

TRAITS :

Shock :
-Increased activation radius from 53m to 350m (forest fight range).
-Removed suppression aura effect.

BUILDINGS :
-Ruins can now be used the same way as building with reduced damage resistance

SMOKE :

-Vehicules : Reduce smoke duration from 70s to 30s

SUPPLIES :

-Fuel resupply speed reduced from 30/s to 20/s
-Fuel ressuply cost reduced from 5/s to 0.5/s

BUG FIXES :

-Suppression UI and cohesion effect bug fixed
-Units get max suppression when unloading from a wrecked helo

KNOWN BUGS :

-Plane stress UI don’t refresh when they come back to base (only visual)
-Only 1 crit effect is displayed at a time on the UI (only visual)