(SCO) | Space’s Combat Overhaul
UPDATED: LEFEBVRE Milestone v.98444 06/25/2023
Be sure to check out the linked collection above for versions of this mod combined with my Scaling Conversion to expand the distance scaling!
Join the discord to participate in beta testing, leave feedback, report bugs, and stay updated on all of my mods. Hopefully one day we can maybe organize some larger multiplayer games as well.
Click here to join the discord![discord.gg]
This mod includes countless changes to the gameplay I have made, generally focused on increasing the depth of gameplay.
This is very much still a live project, and will continue to be updated and changed as it grows. Expect the balance to change often as I take feedback.
If you have any feedback to give, or would like to participate in beta tests for features before they are pushed to the live version, join the discord at the top of the page! Feedback can also be left on the linked discussion posts, or in the comments.
Summary of Main Features:
- Major System Changes: 5 weapon slots and accompanying UI changes to display them, all unit speeds reduced (except planes), napalm blocks LOS again, and more.
- Complete Infantry Combat Rework: including a new suppression and pinning system, a complete overhaul of infantry weapon types, smoke and frag grenades, special forces changes, and much more.
- Airplane Combat Rework: high and low altitude bombing runs to evade AA, Laser Guided bomb changes, rework of SEAD function to enable scouting of enemy AA, and more.
- Helicopter Changes: Helis now fire rocket and gun pods on the move enabling strafing tactics, increased heli maneuverability, Black Hawk minigun door guns, and more.
- MLRS Changes: more realistic fire rates for MLRS, and increased supply cost for large caliber MLRS, some other minor changes.
- Vehicle Changes: Vehicle smokes deploy further in front of vehicles, vehicle flamethrowers reworked, vehicle flamethrowers now explode violently on death
- Logistics Changes: +50% supply to vehicles, smaller and cheaper FOBS (that can be forward deployed) at 2x per card, cheaper fuel costs, increased fuel range, and other changes.
- Deckbuilding Changes: Increased activation points to 60, increased infantry availability (not including weapons teams), added SEAD to all decks, adjusted MLRS availability, various cost changes.
Be sure to check out the full list of features in the linked discussion post below, as I changed quite a lot more than this but can’t fit it all on this page!