IsaacJH’s Some kind of Michi

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Author: IsaacJH

Last revision: 15 Jan, 2017 at 15:25 UTC

File size: 428.03 KB

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Description:

I was out of inspiration, therefore I made this map.
A michi map is a map where both teams are seperated by a barrier, usually a forest where you have to cut through. In this case both teams get a wall (Gaia so you need to convert it first) and the area between it is packed with angry animals. it is quite a struggle to get through as these animals consist of Onrlu the Wolf, Iron boars (and normal wolves) which are tought to kill. They ignore scouts monks and siege units, making you able to attack sooner than expected (if your road is not obstructed). Both teams get some extra resources and fishing ponds.

Update

I have updated the map according to some responses in the comments.
The old version is still playable and a new file is added: JH@ Some Kind of Michi v2.

Changes:
– Reduced the amount of animals and scaled their numbers correctly to mapsize
(it might be that the animal count is too low now, if so, please give some feedback.)
– Added an extra stone mine per player
– Resources can no longer spawn in the middle part
– Extra gold that is only found in the middle part (difficult to harvest)

Warning
This map contains 960 to 1920 extra animals (Tiny – Gigantic mapsize),
this could result in lag, try to play with low ping players only and at normal speed settings.
I have tested in a gigantic map with 4v4 AI and my framerate dropped from 60 to 20 fps throughout the game.
If you have a low end pc, stick to small mapsizes and player counts.

Map specs:
– Free wall (each team) (scout it asap)
– Death lurks between these walls
– Extra resources (Two more mines per player)
– The middle part has a width of 35 units
– Plenty of forest
– Temperate, winter, asian and tropical climate

Strategy/hints:
Boom like on a michi map, build outposts to see the enemy comming, show up early with scout/monk/siege. Choose a good land map/late game civ (not vikings for example). Slaughtering the boars will show on the minimap (greenish dots dissapear). Listen to your teammates when/where to break open the walls if you own it.

Stats of the animals:
Iron Boar:
Hp: 350
Atk: 12
Armor: 3/3

Ornlu the Wolf
Hp: 400 (Healing)
Atk: 20
Armor: 0/2 (receives extra damage from several melee units like halberdiers)

If you have found bugs, have some improvements or other feedback, please leave a comment:)