More Likely Good Traits
This is an Updated version of Gar’s Mod from Warhammer II – "More Likely Good Traits" which can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=2077140969&searchtext=traits
Some of the starting traits (innate skills) of lords and heroes are simply better than the rest in most situations. If you’ve ever restarted over and over again so that your starting hero has a good trait, whether you savescum or simply hire and dismiss to make room in the pool for these characters, then you know that it’s an extremely tedious task.
This mod tries to ameliorate this by increasing the weights of a few traits so that they’re more likely to appear. As it applies equally to the AI and to minimise its effect, I have not made it all but guaranteed; however, each of these traits should now appear roughly 30-45% of the time depending on the pool in question.
The traits that have had their weight modified can be found below:
Generic
-Disciplined
Beastmen
-Nurgle’s Foul Stink
-Unsated Bloodthirst
Brettonia
-Disciplined
-Penitent
-Sanguine
Chaos Dwarfs
-Bully
-Callous
-Connected
-Considered
-Exiled
-Extravagant (Hashut/FIre)
-Hateful (Order/Destruction)
-Hubristic
-Manipulative (Death/Metal)
-War Machinist
Dark Elves
-Spiteful
Dwarfs
-Ancestral Blood (Grungni)
The Empire
-Noble
Grand Cathay
-Former Artillery Officer
-Trained
-Wise (Hero)
Greenskins
-Mushroom Addicted
High Elves
-Conscientious (Noble 40)
-Conductor (Loremaster 40)
-Fecund (Loremaster 40)
-Frugal (Noble 40)
-Incendiary (Mage 40)
-Punitive (Princess 60)
-Resistant (Handmaiden 10)
-Resistant (Arch 15 / Mage 10)
-Resistant (Prince 60)
Kislev
-Efficient
-Strongholder
Lizardmen
-Second Generation
-Pompous
Norsca
-Disfiguring Scar
-Distinguishing Scar
-Misshappen
Skaven
-Sneaky
Slaanesh
-Sleek
Tomb Kings
-Prepared
-Spinx Carver
-Treacherous (Please note: There is currently a bug with this trait for Tomb King hero’s – Please download the Community Bug Fix mod here https://steamcommunity.com/sharedfiles/filedetails/?id=2856936614 to ensure this works for you!)
-Wise
Tzeentch
-Keymaster
Vampire Coast
-Dread Incarnate
-Lore Keeper
-Murderer
Vampire Counts
-Dread Incarnate
-Lore Keeper
Warriors of Chaos
-Scaled Skin
-Unearthly Reflexes
Wood Elves
-Ariel’s Chosen (Hero)
-Cluster of Radients
-Murder of Spites
-Resplendence of Luminescents
-Talon of Kurnous (Lord)
How do I know this mod is working?
There’s no accounting for RNG but an easy way is to start a new campaign as someone who can recruit heroes quickly, such as Isabella von Carstein from the Vampire Counts. Simply build the "Mausoleum of the Mad Count" landmark building at the start of the game then spam through turns doing nothing but recruiting and dismissing Vampires. If it seems like the listed traits are coming up more frequently, it’s most likely working.
Compatibility:
This mod modifies the weights in the ‘character_skills’ table and nothing else. It should work with most things, even if it’s out of date. It should work with SFO but as that adds in more traits, the efficacy of this mod will drop. Save game compatible. Multiplayer compatible (make sure everyone playing multiplayer has the same mods downloaded and in the exact same load order).
If you have any suggestions on traits you want me to add or remove just leave a comment below. All I ask is that you justify your reasoning so I don’t have to personally play test every Lord/Hero build that people come up with – Cheers!
A list of every Lord and Hero trait for each faction can be found over at https://totalwarhammerplanner.com – Thank you to Al_Z_Heimer for making my life 100x easier by bringing this to my attention!