Neighbourhood Buildings + more!

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Author: Mgwska

Last revision: 27 Jan, 2022 at 00:24 UTC

File size: 1.8 MB

On Steam Workshop

Description:

Want some fresh breeze in Your Civ game? You’re welcome 🙂

This modd adds a bunch of new buildings and -mayby- new units?

NOTE THAT THIS MOD IS UNDER CONSTRUCTION
Upgraded from: Neighbourhood District Update


Contains:
  • House
    Cost
    Yield
    Yield
    Housing
    Maintenance
    Needs
    350⚙
    2🍞
    2💸
    2🏠
    None
    District: Neighbourhood

    locked behind CIVIC_URBANIZATION

  • Flat
    Cost
    Yield
    Housing
    Maintenance
    Needs
    Unique Trait
    395⚙
    -1🍞
    3🏠
    2💸
    District: Neighbourhood + House
    +15% growth to City

    locked behind CIVIC_CONSERVATION

  • Training Camp
    Cost
    Yield
    Maintenance
    Needs
    Unique Trait
    Unique Trait
    Limit
    335⚙
    1⚙
    2💸
    District: Encampment
    +5%⚙ to City
    gives 1st promotion🏅to all units
    Can be build 1 times per Civ

    locked behind TECH_MILITARY_TACTICS

  • Culture Center
    Cost
    Perk
    Maintenance
    Needs
    Limit
    235⚙
    1 point per turn for all GreatPeople (not GreatProphet)
    3💸
    CityCenter
    Can be build 2 times per Civ

    locked behind CIVIC_CIVIL_SERVICE

  • Walls Reinforcement
    Cost
    Maintenance
    Needs
    Garrison HP
    City Combat Strength
    130⚙
    3💸
    Ancient Walls
    60
    5

    locked behind TECH_CONSTRUCTION


Plans "to do":

– fix icons in walls reinforcement
– Something (walls, upgrade for city or unit) for defence against bombers
– Early building adding 1 amenity for city
– Unit between swordsman and musketeer
– Unit between pikeman and AT crew (vanilla)


Try these:

https://steamcommunity.com/sharedfiles/filedetails/?id=1717330418