Mass Based Collateral System
Collateral system is back… as an individual mod!
There might be some weird bugs when trees nearby.
Calculation mechanism updated, shouldn’t have weird crashing now
Also due to this the default value of mass threshold is 10 now.
This mod detects breakages, and stuffs around it. If these are heavy enough and some static thing like walls are near it, it will break.
You can configure some value in options, such as mass threshold, dusts, toggle keys, etc.
And this works well with IBSIT.
https://steamcommunity.com/sharedfiles/filedetails/?id=2889709870