Faction: Farsight Enclaves
This mod introduces the Farsight Enclaves faction to Gladius Relics of War.
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- VERSION: 2024-02-21/b]
- SEE CHANGE LOGS (please note patches may be incompatible with previous versions)
- Design notes can be found here: Follow Google Sheet Link for working in progress and future ideas[docs.google.com]
- Chat on Discord: dexgattaca
The Farsight Enclaves, known as the "Forbidden Zone" in the T’au Empire, are a series of heavily-fortified T’au colony worlds that are independent and indeed opposed to the rule of the T’au Empire and its Ethereals. They are ruled by the legendary Fire Caste Shas’O Vior’la Shovah Kais Mont’yr, known to the Imperium as Commander Farsight, and lie on the far side of the Damocles Gulf region of the Segmentum Ultima in the Eastern Fringe of the Milky Way Galaxy.
The warriors of the Farsight Enclaves are the most rebellious of the T’au, eschewing the assistance of the Ethereals and instead following the teachings of Commander Farsight – a legendary hero who left the T’au Empire to pursue his own goals.
The Farsight Enclaves are known for their mastery of close assault, using their battlesuits to great effect in mass drop assaults from Manta transports. On the tabletop, the Farsight Enclaves possess a Sept Tenet that opens up a new tactical avenue for your army, making your force surprisingly deadly in close quarters.
- Aggressive Footing – infantry and monstrous creature units have +1 accuracy and -17% ranged damage reduction against adjacent enemies.
- Collectivism – production bonus for identical buildings sharing the same tile. Penalty for different buildings sharing the same tile.
- Seismic Fibrillator – increases acquisition rate of city tiles.
- Manta Strike – Jet Pack Battlesuits start with fly and additional movement unit they make an attack.
- Skyscape Architecture – allow an additional building to placed on each tile.
- Blooded Through War – shaken or broken units using Bonding Knife Ritual become Fearless for 3 turns.
- Counter Strike Cadre – +2 accuracy to disembarking units, embarked units heal 50% faster.
- Retribution Cadre: increases unit size of Crisis +1, Bodyguard +1 and Stealth Suits +2. Also increases their cost.
- Additional Missile Pods – gives Crisis Battlesuits, Crisis Bodyguard and Cadre Commander an additional Missile Pod weapon at the cost of one support system slot.
- Distant Colonies: -10% research
I tried to minimise the amount of micromanaging necessary by making most drone abilities passive.
Shield Drones now provide +2 armour to all adjacent units.
Pulse Accelerator Drones now grant +1 pulse weapon range to all adjacent stationary units.
Stealth Drones now grant +17% range damage reduction to all adjacent units.
Drone controller now grants -5 cooldown reduction to drone summoning.
Extractor Drone – resource gathering unit.
- Extractor Protocols: the drone is immobile and automatically gathers resource bonus from adjacent special resource feature. Gathering resources gives your city the resource feature’s secondary resource bonus. This is the default state when drone is first deployed.
- Prospector Protocols: drone stops gathering resources and becomes a mobile flyer.
Commnader Farsight
Cadre Commander
Shas’El Novastride– Demi-hero
- Branched Nova Charge: allows this hero to use two Nova skills in one turn. Nova skills stack.
- Unique
Drone Harbinger – a vehicle that spawns guns drones.
- Drone Network Controller: grants nearby drones +2 accuracy, stacks with Drone Controller.
- Mobile Drone Factory: heals all adjacent drones by 4hp and add +1 to drone group size
Gue’Vesa Auxiliaries
Breachers
Orca Drop Ship
Crisis Bodyguard
Required DLC:
These DLC should be installed in order to use this item.
Warhammer 40,000: Gladius - T'au
Revisions:
Old revisions of this mod are available below. Click the link to download.