Better Ice Magic
- All Buffs and Debuffs are AOE when overcast. Normal Cast is single Target.
- Duration and Effect will be the same.
I want to re-balance all magic without changing core mechanics or effects.
Most Spells are adjusted to cost less and do a little bit more damage without making them OP.
Buffs and debuffs, generally regarded as waste of Winds, have a drastically increased duration,
a slight increase in range and effectiveness and lower Winds of magic cost.
I hope to bring the buffs and debuffs to a level where they are not so dramatically outshined by Damage spells.
I exactly describe every change I made below.
If you find some to be OP or still useless please say so in the comments.
Numbers in front are regular cast, in brackets are overcast.
If there are no brackets, overcast is identical to normal cast
If there are only brackets it means there is no change to the Spells normal cast.
- Damage 16 -> 24 (32 -> 42)
- Damage AP 0 -> 6 (0 -> 9)
- Reecharge 30 -> 22
- Wind-cost 6 -> 5 (10 -> 8)
- Misselblock 12 -> 25
- Armour 15 -> 20
- Duration 11 -> 16
- Speed -25 -> -45
- Duration 17 -> 35
- Cooldown 27 -> 20
- Coooldown 43 -> 30
- Duration 26 -> 45
- Damage up 24 -> 26
- Cooldown 38 -> 30
- Wind-cost 14 -> 9 (17 -> 12)
- Damage 67 -> 73 (67 -> 83)
- Cooldown 54 -> 50
- Range (30 -> 35)
- Wind-cost 24 -> 14 (28 -> 18)
- Damage 2,4,6,8 -> 3,5,7,9 (3,6,9,12 -> 4,7,10,14)
- Cooldown 50 -> 30
- Wind-cost 14 -> 10 (26 -> 18)