Better Tempest Magic

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Author: Star Princess

Last revision: 26 Apr, 2023 at 02:37 UTC

File size: 132.1 KB

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Description:
Note
  • All Buffs and Debuffs are AOE when overcast. Normal Cast is single Target.
  • Duration and Effect will be the same.

I want to re-balance all magic without changing core mechanics or effects.
Most Spells are adjusted to cost less and do a little bit more damage without making them OP.
Buffs and debuffs, generally regarded as waste of Winds, have a drastically increased duration,
a slight increase in range and effectiveness and lower Winds of magic cost.
I hope to bring the buffs and debuffs to a level where they are not so dramatically outshined by Damage spells.

I exactly describe every change I made below.
If you find some to be OP or still useless please say so in the comments.

Numbers in front are regular cast, in brackets are overcast.
If there are no brackets, overcast is identical to normal cast
If there are only brackets it means there is no change to the Spells normal cast.

Hailstorm
  • Projectiles 40 -> 45 (80 ->90)
  • Damage 30 -> 40
  • Cooldown 30 -> 25

Gust of True Flight
  • Cooldown 28 -> 25
  • Range +30 -> +40
  • Duration 36 -> 55

Swiftwing
  • Speed +25% -> +35%
  • Chargebonus +40% -> +50%
  • Duration 26 -> 55
  • Cooldown 44 -> 30
  • Wind-cost 8 -> 6 (11 -> 9)

Biting Wind
  • Damage 16 -> 18 (16 -> 20)
  • Damage AP 8 -> 12 (16 -> 22)
  • Cooldown 39 -> 40
  • Wind-cost 12 -> 10 (17 -> 15)
  • No randomness anymore

Blizzard
  • Damage AP 3 -> 5 ( 6 -> 9)
  • Cooldown 54 -> 40
  • Wind-cost 18 -> 10 (26 -> 15)

Hawks of Miska
  • Damage 6 -> 8 9 -> 12
  • Damage AP 0 -> 4 0 -> 7
  • Cooldown 49 -> 50
  • Wind-cost 13 -> 10 17 -> 15