psionyze this
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OVERVIEW
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This mod makes all of your soldier recruits watch "Analyze this" movie during their flight to your base. As a result:
– All alien PSI attacks are up to 25% less effective
– It costs more AP (action points) for aliens to spam their PSI and their range is shorter
– All PSI capable aliens received existing benign PSI attack – Fear, which can cause Panic but effectively and reliably levels up Bravery after the mission when it does
– Max Bravery gain per mission is raised from +1 to +2 to help level it up faster and sooner so your soldiers come prepared for end-game PSI aliens on time
– As a welcome side effect, Mindcontrol is used less often since Fear takes preference now
– Long lasting, annoying Dread messages, when you just want to reload ASAP now only last 0.75 sec each
– Each type of PSI attack received different color: Fear-BLACK; Paralyze-GREEN; Bezerk-RED; MindControl-PURPLE (UFO:EU, XCOM:TFTD ftw).
I hope you find it much more manageable and maybe even pleasurable to deal with PSI now.
Got my ideas from this thread:
http://www.goldhawkinteractive.com/forums/showthread.php/11291-Any-way-to-turn-off-psi
and used existing examples from Kabill’s mod "hold the line" to learn how to change stuff for this mod.
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COMPATIBILITY
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Mod is compatible with every other mod which does not change:
Aliens PSI ability and power,
AP cost and range of PSI,
Soldier’s bravery gain,
Colors of PSI attacks.
In case they do, simply select mod you prefer to have more priority in the "Modding Tools" section of the launcher.
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WHAT I CHANGED
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Files changed:
aiprops.xml – "PsionicPower=XX" original XX values reduced by up to 25%, given Fear attack to all PSI aliens and Paralyze to Caesan Officers
gameconfig.xml – raised bravery gain for individual soldier to max 2 per mission (requires two Panic events, medals do not influence max cap)
psionicpowers_gc.xml – reduced PSI attack ranges and info messages screen time, changed file paths for re-colored PSI
New content:
particlespsionic – 12 new files needed for re-colored PSI attacks
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TO-DO
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I humbly consider my small PSI mod to be near-complete or complete. I started on it as I played along my own game somewhere after mid-game, trying to make it balanced – not too easy, not too dificult. Most of the difficulty comes from later bezerk/mindcontrol events (and money shortage, but I created another mod for that :p) which should now largely be offset by you just playing the game normally.
With that said I still lack definitive knowledge on how this mod behaves early to mid-game (before Carrier ships start appearing). From my recollection I breezed through it on vanilla settings (actually Community Edition patch settings, look it up – this mod works with it). So I was reluctant to lower PSI power of early-game aliens too much – so you could have a chance to level up Bravery up to let’s say ~60 before encountering first end-game PSI aliens.
My plan from now is to keep an eye for bug reports and correct potential balance issues.