Infection Cancellation
In Project Zomboid, once you’re infected, you’re done for.
Whenever my friend and I see the "queasy" moodle shortly after taking damage or whenever we’re bitten, we just drink a whole bottle of bleach to get done with it fast.
That makes for a very anticlimactic end to our save files.
This mod aims to counteract that.
Basically what this mod does is that, towards the end of your infection cycle, you get a (2%) ^ (infected wounds) chance to survive and for the infection to calm down.
No more suicide, no more easy escape. Now you must fight with despair as your health degrades over time, and hope for the best.
Maybe you’ll live to see another day ? Probably not… But you can at least go out with a bang.
Tested in 41.78, works in Singleplayer and Multiplayer (hosted games for sure, unsure about dedicated servers)
/! The dice roll may not trigger if sandbox option "Infection Mortality" is set to under 0-12h /!
May be incompatible with other mods that changes infection behavior.
This mod doesn’t trigger an infection, it can only cancel one. If it breaks it should never get you killed.
Feel free to modify and patch the mod as you wish.
Thanks to everyone that helped me in the official Project Zomboid Discord.
Workshop ID: 2981556095
Mod ID: infectionCancellation