Ash’s 33 skills – single player
I don’t play TW these days so I can’t make submods for things like radious. To do so would mean I’d have to download each mod and keep them up to date and keep track of changes which I just don’t have time for.
I am more than happy for anyone to make their own submods. I can supply a cheatsheet google sheets if you want to take it on.
Check out my level 100, 3x skill points and skill point dump for help with levelling up these extra skills – https://steamcommunity.com/sharedfiles/filedetails/?id=2961902704
Get Mixu’s legendary lords addon here – https://steamcommunity.com/sharedfiles/filedetails/?id=3030450389
This is version will generally be more up to date than the multiplayer version. Changes by CA mean that compatibility for Mixu’s legendary lords is now a separate submod to avoid this having a dependancy.
Submod’s created by others – Support other creators and check out their work.
- ModestEgo – Compatibility mod for Dark Omen and Shadow of the Horned Rat mod found here: https://steamcommunity.com/sharedfiles/filedetails/?id=3038227032
Points to be aware of:
- All factions have the vampire skills and undead skills – this is so you can use them on units recruited through the allied recruitment (Allied outposts)
- All factions lords will have access to both Horde and standard version of the growth skill – with the changes CA made to the tables it is simply too much work to separate these – please be careful which one you pick up
- The vampire skills that affect vargheists, terrorgheists and bats should affect all variations of those units. – basically the vampire coast, and tomb king versions of fell bats and terrorgheists
- There is currently an issue that will change Malagors starting spells. I have no idea why
- Multiplayer is currently untested
Find all my mods in this collection – https://steamcommunity.com/sharedfiles/filedetails/?id=2963172118
- CA decided to change the way skills are connected so this has changed how the mod works slightly. Any weird issues, drop a comment and I’ll investigate.
- Mixu compatibility now needs a separate submod to avoid this having dependancies. Check out the link above.
- Also as I am short on time, I have not filtered out the skills too much. I have separated the lords and heroes but all factions will see all skills. Please be careful when selecting skills that have a horde and standard variant. I’ll filter these out at a later date.
- I missed an update in 4.2 that affected the positioning of skills. This definitely broke in update 5. Skills have been reshuffled to now appear correctly but are likely in a completely different order to before.
- I have removed the skill ‘Dread’ from heroes so your Skaven can function in the late game.
Revisions:
Old revisions of this mod are available below. Click the link to download.