Small Debris Retainer

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Author: Doomdrvk

Last revision: 30 Jun, 2023 at 02:36 UTC

File size: 389.12 KB

On Steam Workshop

Description:
Small debris above set minimum will no longer be deleted. Because of this, destruction has a stronger cinematic refinement at the cost of performance.

Amazing for videos and screenshots, normal gameplay is possible with increased minimums and or a strong pc or low scale destruction.

This mod is extremely performance intense with large amounts of destruction. Mods like the spirit bomb or nuke may crash your game. Insane amounts of small debris may very quickly reach the engine cap and cause wonky, flingy physics. Use with caution.

Options included: Minimum retain size and toggle if debris renders while far away.
Presets are available to choose from in the options, increasing the minimum retain size may massively improve fps at the cost of detail. The default settings retain objects above 5 voxels.

Because these recreated objects don’t count as "Broken", debris cleanup or performance mods are not guaranteed to work. My mod Debris Manager is currently the only mod which will remove the retained voxels from Small Debris Retainer.

Thumbnail made by Captain Bear.


For any mod which wants to be able to remove the retained debris the tag "SDRRetained" is attached to all debris.