Sentinel – Outbreak – Esseker Edition

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Author: Robertson

Last revision: 13 Jun, 2016 at 22:07 UTC

File size: 6.42 MB

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Description:

Type:
Single Player Mission

Description:
(Version 1.05)

This is a sandbox style mission where the player must escape from a region where there’s been an outbreak of a highly contagious rage-inducing virus, which turns those who have been infected into blood-thirsty, violent lunatics.

The mission begins with the player – the lone survivor of a plane crash – regaining consciousness and realising that the rest of the crew have vanished. As a result the player literally starts alone and empty-handed and will need to make use of whatever weapons and equipment they find scattered around in buildings, vehicles and dead bodies in order to survive long enough to find a means of escaping the country.

The player isn’t alone however, and trying to stay alive is made even more challenging as they will have to either evade or kill the crazed remnants of those that have been infected by the virus; as well as groups of non-infected survivors that still roam the land and make their living through the indiscriminate murder and looting of anyone unfortunate enough to cross their path.

Features:
* Randomised starting locations and random loot spawns in almost all the buildings mean that you’ll have a different experience each time you play.

* 3 Different ways to complete the mission, including 2 different methods of escaping from Esseker and a highly optional ‘King of the Wasteland’ ending for the murdering sociopaths among you.

* Random Bandits/Marauders spawning at certain locations and with random gear.

* Simple text based narration courtesy of IndeedPete’s conversation system.

* Vehicles that have a random chance of spawning at certain locations, each with varying degrees of fuel remaining and damage done.

* Hordes of infected that will pursue you relentlessly for as long as they can see/sense you, with more spawning closer to villages and cities.

* The infected can cripple/kill the player with several hits, and will damage and eventually destroy the player’s vehicle if they managed to swarm around it and keep pounding it with their fists and rocks.

* Compatible with ACE3, but this will make the mission slightly harder.

* Custom sounds and textures for a richer experience.

* An underground bunker area that is created through the clever use of scripts and existing structures, it’s not pretty, but it is functional.

Changelog:
See the Change Notes section.

Credits & Thanks:
B. Robertson (aka Capt.Robertson / Baraban) and the Sentinel Team – Mission design and testing.
Special Thanks To BobTom aka Craig and Corvobrok – Original Infected Scripts.
IndeedPete – Conversation System.
ZZEZ – Loadout Script.
RonhillUltra and ThcMonkee – Esseker Map.
BangaBob aka H8ermaker – Loot Script.
Red Hammer Studios – Russian & US Equipment.

Requirements:
Esseker – by RonHillUltra and ThcMonkee.

RHS: Armed Forces of the Russian Federation & RHS: United States Armed Forces – Red Hammer Studios.

Community Upgrade Project – Terrains Complete – CUP Team. *This is required for the Esseker terrain*

Known Issues:
– There’s still issues with the underground bunker section of the map, particularly with regards to it making the player go into the skydiving animation whenever he steps off a ladder or falls down.
This is due to the altitude this area is set at (2500M), and while for the most part it isn’t too much of a problem and has been fixed with some scripting, occasionally the player will stay in the skydiving animation and float a few feet above the ground.
The best fix for this is to drop your weapon or put it in your backpack (or if you’re using ACE3 – just put your weapon on your back), this will change the player’s animation and he’ll land as normal.

– There’s a few buildings in the map that the infected still struggle to navigate properly, although this is more of an issue with Arma 3’s poor AI than mission design.

– In very rare instances one or two of the infected sometimes spawn without ambient sound effects, making them particularly dangerous if you’re not paying attention.

– On some occasions the pilot of the rescue helicopter will land nearby again briefly even after picking up the player, this is just another glitch in the AI, but it’s not game breaking.

– Since one of the recent patches the Underground Bunker section of this mission suffers from stuttering and occassional slowdown, I’ve not been able to figure out what’s causing this but it may be due to the new way in which the lighting is handled.

——————————————–

*NEW*
I’ve had a lot of feedback from players over the last few months, some complaining that this scenario and the infected are too difficult while many others are complaining that they’re too easy, sadly there’s no pleasing everyone and since this mission is over 2 years old now, there’s little chance that it’s ever going to change at this stage.

All I can suggest is that if you’re struggling to play this then go and watch one of the YouTube videos available of either myself or someone else playing one of the Outbreak scenarios, in order to get a few pointers on how to survive. Or if you’re finding it too easy, then feel free to try the Ravage edition instead or one of the many Ravage missions created by Jimmakos, as he’s released some superb scenarios, including several that provide a much stronger challenge than any of the Outbreak series.

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EssekerSteam Workshop