Gates of Steel—FrameWork(Resume updates)
The framework provides all changes except for units, but does not include any unit modifications. If you want to play real mod content, please play the early or late version
main version and submod
how to use these "gates of steel submod"?
1.choose gates of steel framework and early version/late version,apply it
2.choose all submod you want use,apply it
This mod has an independent map script, created on an automatic air defense mod. I do not recommend you opening any mods related to map scripts, as this can lead to many unexpected situations, such as friendly defenders AI tanks attacking friendly forces
Please note that do not enable other map script mods. Do not enable related other map script mods, as this mod is already include with automatic air defense/medical mods, etc
https://discord.com/invite/aK3ehByAxc
Some sound effects modifications – light weapons/artillery/anti-aircraft guns and so on
More new voice line corresponding to each unique soldier, such as ranger and jaeger
unit get random state in battle:bleed,panic,stun
http://= https://steamcommunity.com/sharedfiles/filedetails/?id=3331490165 ]Unit ability sub mod
tank hull down,you can find in Attack options,In the bottom right corner
Diversified cannon sandbags,Different types of cannon will now build different sandbags for Vehicle sandbags
Maximum camera height raised
Fixed light weapon damage, basic infantry will be killed after being hit 1-3 times at any distance
Unified modification of range/penetration depth scale for better combat experience
Killing any unit will no longer earn most points. Victory points will now only be earned by hold flag
http://= https://steamcommunity.com/sharedfiles/filedetails/?id=3331490165 ]Unit ability sub mod
Btr can supply infantry with light weapon ammunition in a small area
Basic infantry can deploy sandbag,Small foxholes can be dragged out in a row like sandbags for construction
Units will now automatically attempt to throw grenades at enemy infantry more frequently
The 105-150mm level artillery will now adopt the AS2 artillery firing mode, and the artillery will enter a long cooling period after a rapid burst of fire
Some self-propelled guns have been changed to curved firing units:
su76,m4-105,sig33b,bison,stuh42,isu152/122s,su152/122 and so on
Health 0.33
Shooting accuracy 0.33
Handgrenade throwing interval of 1.5
Health restored 0.5
Received damage of 1.0 within the cover
Probability of hitting inside the cover is 1.0
Probability of hitting when lying down 1.0
Health value 1.5
HP 2.0
HP restored 5.0
Received 0.2 damage inside the cover
The probability of hitting inside the cover is 0.2
Probability of hitting when lying down 0.2
Health value 0.5
Shooting accuracy of 0.5
Health restored by 0.75
Received damage of 0.9 within the cover
The probability of hitting inside the cover is 0.9
The probability of hitting when lying down is 0.9
Health value 1.0
Health value 1.5
HP Recovery 2.0
Received 0.5 damage inside the cover
The probability of hitting within the cover is 0.5
Probability of hitting when lying down is 0.5
Health value 0.7
Shooting accuracy 0.6
HP recovery 1.0
Received 0.75 damage inside the cover
The probability of hitting inside the cover is 0.75
hitting probability of 0.75 when lying down
Health value 1.0
Health 1.25
HP recovery 1.0
Received 0.75 damage inside the cover
The probability of hitting inside the cover is 0.75
hitting probability of 0.75 when lying down
Health value 1.2
Shooting accuracy of 0.8
1.5 consecutive bullets fired
Vehicle armor value 1.05
Vehicle Health 1.2
HP recovery 1.2
Received 0.65 damage inside the cover
The probability of hitting inside the cover is 0.65
Probability of hitting when lying down is 0.65
Health value 0.75
Health value 1.0
Shooting accuracy of 0.9
Continuous firing of 0.7 bullets
Vehicle armor value 0.9
Vehicle health value is 0.9
Health restored by 0.75
Received damage of 0.9 within the cover
The probability of hitting inside the cover is 0.9
The probability of hitting when lying down is 0.9
If mod does not update normally, please subscribe again
Mod follows normal game difficulty, if you want larger battle:
enhance mod
Mod follows normal game difficulty, if you want small battle:
decrease mod
The enhance mod AI strength is enough. If you want more difficult, use this enhanced mod replace:
crazy conquest gos special mod
early conquest version:
early war mod
late conquest version:
late war mod
few ai artillery patch:
late war Reduce artillery mod
spawn menu Compatibility Version:
gos spawn menu
italy and some other skin resource from: @mandingo
Men of War: Assault Squad 2-Epic Italian Skins
Waffen-ss resource from:
W.H.U.B.U=WSS/Heer/Usa/British/Units
Author of some Fortification: @MrCookie
This mod,It has already been included, do not use it with latewar mod again :
Improved Ammo Selection & Auto-medic & Random Weather
Required DLC:
These DLC should be installed in order to use this item.
Call to Arms - Gates of Hell: Talvisota
Call to Arms - Gates of Hell: Scorched Earth
Call to Arms - Gates of Hell: Liberation
Revisions:
Old revisions of this mod are available below. Click the link to download.