Cultural Bonuses
Give every cultures various bonuses[pastebin.com] from extra fort level to better relations. These are applied to either the characters, buildings or capitals.
Some bonuses are not totally lore friendly yet as some are based on EUIV ideas. More accurate bonuses are slowly added and if you are knowledgable about some peoples don’t hesitate to comment.
Compatibility
Work fine without DLC, but some bonuses do nothing without them. For example, extra retinues won’t do anything unless you have legacy of rome. There is also several trade related bonuses which won’t do anything if you are not a republic.
Should be save compatible and work fine with every mods that doesn’t add modifiers to specific cultures or touch the static modifiers. If you play with a mod that add new cultures, the new ones won’t have bonuses unless they are renamed default cultures. If there is a popular incompatible mod and i get a lot of request i may make a patch for it.
Installation of patched versions
Inside the main zip file there are several folders and ".mod" files (like "CK2PlusCulture" folder & "CK2PlusCulture.mod") , simply drag those with the same names as the mod you want in /Mod (where your mods are downloaded) and activate only the version of said mod, don’t activate both the patched version and Cultural Bonus in the launcher.
Patched versions:
The steam pages of the versions I’ve uploaded separatly from this one.
CK2+
HIP with SWMH
Patched Mod:
CK2+[forum.paradoxplaza.com]
HIP EMF (without SWMH) HIP SWMH (if using both EMF and SWMH, only use this version)[forum.paradoxplaza.com]
Ibn Battuta’s Legacy
List of cultures bonuses[pastebin.com]
Revisions:
Old revisions of this mod are available below. Click the link to download.
