Malus in the Eastern Colonies – Start Position Change
This mod moves Malus Darkblade from the Chaos Wastes to the Eastern Colonies near Tor Elasor. Back in Warhammer 2, Malus had a dual start between the Sea of Dread and Hag Graef. This restores his old starting position from the Vortex campaign and gives him a couple of starting enemies in the eastern colonies. While his presence in the northern wastes made sense lore-wise, it was in practice not all that different from Har Ganeth’s campaign.
This mod brings much-needed life to this otherwise dull part of the map and provides the dark elves with a unique, challenging campaign. Despite how far away Tor Elasor is from any mainland, this position gives Malus the unique option of expanding into the equidistant Darklands, Cathay, Southlands, or Southern Chaos Wastes after he’s vanquished all foes in the colonies.
- Malus now starts off the coast of Tor Elasor, at war with the High Elves faction there and a new Vampire Coast faction inspired by some unused database entries, the Dread Rock Privateers
- The awkward Vampire Coast Mutineers have been reskinned into the Dread Rock Privateers and have been given control of Dread Rock and the Tower of Stars. Luthor now starts at war with regular old Vampire Coast Sepratists.
- The Tor Elithis refugees now start in the Eastern Colonies (as makes sense, given their proximity). They consistently provide some interesting twists in the early campaign against the privateers.
- The Tower of the Sun has been buffed to provide a more challenging foe for Malus to face.
This mod *is not compatible with Swissbob’s True World*, as it moves Malus to a different location in the Chaos Wastes. However, it is mostly script-based and thus compatible with any other mod that doesn’t mess with the Eastern Colonies, Vampire Coast Mutineers, or Malus. This includes True World Light ( https://steamcommunity.com/sharedfiles/filedetails/?id=2988099329 ) which I strongly recommend.
Not only is this compatible with Immortal Empires Expanded, I actually recommend it as it provides more action near that area of the map ( https://steamcommunity.com/sharedfiles/filedetails/?id=3007996493 )
I *strongly* recommend using this mod alongside More Naval Movement Range by Decomposed, to improve the campaign experience.
https://steamcommunity.com/sharedfiles/filedetails/?id=2842802843
Special thanks to Cold for his suggestions!
Slaanesh corruption in the Eastern Colonies seems to create unusually poor campaign performance.
War for Eight Peaks – Dynamic Start Positions:
https://steamcommunity.com/sharedfiles/filedetails/?id=2993769765
Skarbrand in the Jungle – Start Position Change
https://steamcommunity.com/sharedfiles/filedetails/?id=2990746957
True World – Light Start Position Changes:
https://steamcommunity.com/sharedfiles/filedetails/?id=2988099329
Mother Ostankya near Kislev – Start Position Change
https://steamcommunity.com/sharedfiles/filedetails/?id=3029043600
Revisions:
Old revisions of this mod are available below. Click the link to download.