Early Metalworking For Expanded Materials
This mod is a version of the mod Early Metalworking that requires the mod Expanded Materials Metals. Dont install this mod together with the original Early Metalworking!
This is an unofficial addon for Expanded Materials Metals which hopes to introduce more depth while playing through the Neolithic and Medieval eras by focusing on the development of metalworking.
The main feature of this mod is the ability to create bronze equipment using an early forge which is available after completing a neolithic research project. There is also an additional brass resource which can be created by smelting copper and zinc. Zinc can be obtained by extracting from certain stone chunks at the stonecutters table.
New Feature: Cast and forge cauldrons which can be used for slow cooking pottage or carved as an art item.
[SYR] Processor Framework is now a requirement
Tribal factions will be more dangerous as some tribal pawns will be equipped with items from this mod





Vanilla Changes
Clubs made from woody material only
Knives are metal and require smithy to forge
Knives provide some bonuses for cooking stats and also slightly increase workspeed
Ikwa renamed as spear, new stats, tags and textures
Spear renamed as polearm, new stats, tags and textures
Gladius renamed as shortsword, new tags and textures
Knife new textures
Simple Helmet new textures
Stonecutting is now neolithic and a prerequisite for Crucible Forge
Research project Crucible Forge is now prerequisite for Smithing
Smithing slightly more expensive, cost 1000
Research project Long Blades renamed as Advanced Metalworking and now becomes a prerequisite for machining and plate armor
Some tribals are given equipment from this mod
Included Patches for Mods
Vanilla Expanded Framework – allows forging 2 new shields, Handaxe and Sickle useable with shields (recommended)
Tree Chopping Speed Stat – Patches Handaxe (recommended)
Vanilla Factions Expanded Classical – integrates features of this mod
Ceramics VEF – Clay Working prerequisite for Crucible Forge
Arrow Please (continued) – remove Tomahawk. Smithing is now an additional prerequisite for Crossbows technology, iron replaces steel for ranged medieval and some siege engines.
Weapon Tech – remove Katana, Advanced Metalworking (Long Blades) now prerequisite for Gunsmithing. Breech-loading is now industrial
Wall Torches Expanded and Easy
Materials for Vents – some items swap steel for iron
Not Only Just A Cannon (continued) – All cannons except Dragonator made of bronze
Yayo’s Combat (continued) – Brass can also be used for making industrial ammo
Jewelry – Crucible Forge is a prerequsite for Jewelry, added bronze items
More Medieval Helms and Armor – some equipment now requires Plate Armor research
RimCuisine 2 (continued) – RC2 Pottage patched to use cooking cauldron, new recipes
Clockwork and Steam (Continued) – Integrates features of this mod
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There is no need to install my other mods Vanilla Knives Are Useful and Clubs Are Wooden as these are already included within this mod
There are 2 textures adapted from Simply More Melee (Sickle) and Ancient Rim – Core (Furnace), I will remove them if requested by the mod creators
Required items:
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Expanded Materials - Metals — Steam Workshop
[SYR] Processor Framework — Steam Workshop