PATHFINDER | Light Combat Helicopter
PATHFINDER
Light Combat Helicopter
Disclaimers
Credits would be greatly appreciated
Inspired by the Westland Scout
The missiles are for sh*ts and giggles (They are impossible to see or guide effectively)
She really likes chugging fuel
Instructions
Startup:
- To start the helicopter, first enter the cockpit. Toggle the "MAIN BATT. BUS BAR" switch to power the helicopter.
- Increase the throttle to 1 using the arrow buttons located in front of the pilot’s seat.
- Toggle the "IGNITOR" and "STARTER MOTOR" switches located between the pilot and gunner seats. Once the rotor RPM reaches 20, turn off the "STARTER MOTOR" switch.
Using the armaments:
- Enter the gunner’s seat. Toggle the "ARMT. MASTER" switch located on your front right, as well as the portside and starboard flare and pylon arming switches.
- Select which armament you want to fire using the "ARMAMENT SELECTOR" button. You can check which armament is selected by looking at the corresponding values on the dial above the button.
- If you have the guns selected, hold space to fire them. If you have flares or the pylons selected, use your number buttons or the weapons panel in front of you to fire the corresponding flares/pylons. Use WASD controls to guide the missiles.
- You can swap out the missiles for other missiles, rockets, guns, etc. if you’d like.
Specifications
- Top speed of 113 knots
- Room for 6 players ( 1 pilot, 1 gunner, and 4 passengers )
- Two fixed machine guns
- Four flares and two illumination flares for marking targets
- Pre-equipped with 4 keyboard guided missiles
- x10 magnification sighting unit
- Extra equipment in the back of the cabin
- Rope anchors for lifting cargo
Credits
Big thanks to Mallamar for making the SS.11 inspired missiles on this helicopter. Go check out his incredibly detailed and realistic jets!!!