Health and Skills Affect Stats
Pawns’ health, hediffs and skills affect their stats.
Makes it so that intelligence increases a pawns learning speed.
Stats like manipulation, shooting and melee have effects on melee attack speed and shooting range/cooldown/aim delay, making it so that people who are hurt attack slower and nearer while pawns with bionics/archotech implants/body parts have better range and attack speed.
Pawns with high medicine and artistic leave less filth.
Pawns with high medicine have better injury healing factor and immunity gain speed.
A couple more changes like these. Makes the game more realistic imo.
Should be compatible with anything and everything as its patched into vanilla (?).
Feel free to make suggestions.