Empire Infantry Reskin & Officers
• Changes all Statetroop Melee & Ranged Infantry
• Changes Greatswords
• Changes some ROR Units (Read Below)
• Adds Officers to Units Changed (Read Below)
• Adds More Facial Hair Colours and Combinations
• Fixes missing swords for Free Company Militia
• NEW: Added Banners for Statetroop Infantry
• NEW: Added Banners for Sigmars Sons & Carroburg Greatswords
• NEW: Added ROR Gunderman’s Surefires
• NEW: Added ROR Knights of Morr
• NEW: Added ROR Deathjacks
• NEW: Added ROR White Wolves
The idea behind this mod is to give the Statetroops a grittier, rougher look. I wanted them to be armoured but still somewhat represent a low base armour value, and retain a bit of the Empire flair. You will see a distinct difference between Statetroops and Greatswords/Knights in their visual arrmour quality and polish.
My ROR reskins are not bound by lore in design, but I do still follow the general concept of the units. I’ve mostly gone with what I thought was cool and would make them really unique. I’ve changed a lot of the campaign exclusive/province RORs as well. I plan to do all of the ground troop RORs, and maybe the arty crews as well.
Swordsmen
Spearmen (Shielded)
Halberdiers
Crossbowmen
Handgunners
Greatswords
—ROR Units—
Sigmar’s Sons
The Silver Bullets
Carroburg Greatswords
Stirland’s Revenge
Gunderman’s Surefires
Knights of Morr
Deathjacks
White Wolves (Officer soon)
• Will not be compatible with mods that also change the models of the units listed above.
• It will be compatible with mods that alter vanilla textures, as I only use base assets.
• It should be compatible with officer/banner mods, they will be added as additional officers.
• You may have to test changing the load order priority if units are not changing.
• Compatible with Bayonet Animations which gives handgunners a new musket with a bayonet and the melee animations to match.
• Reskin more ROR units
• Add more variation for all units
• Add more officer variations
• Look at Free Company, Archers and Huntsmen for potential reskins
• Some clipping issues.
• Not seeing all facial hair colours and styles? Lower graphics settings can limit the variety given to units (Unit Details?)
• Greatsword Officer has part of a sash left over that needs removing.
• Missile Infantry leg models need adjusting, too much faction colour on the metal.
• Need to change the feathers on Stirland’s Revenge to match their province colours
• No Officer for Knights of Morr (Cav officers are tricky, and I’m unsure if I’ll keep this Cav unit in the pack)
• ZioCru and his ZC Empire Officers mod for allowing me to use his banners.
• RagnaroK for feedback and testing.
• Sythropo for creating the Hochland Longrifle model, and ChaosRobie for porting it to WH3.
• Reloading Animations
• Guns, Smoke & Spectacle
• Ultimate Lighting 2.0
• Smirks Blood
• Better Camera