BMW M3 E92 GTS ’12

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Author: oskaroverdose

Last revision: 19 Jun, 2023 at 23:33 UTC

File size: 31.65 MB

On Steam Workshop

Description:
Quality and very light model BMW M3E92GTS

  • 6 levels of detail (80000 – 120 polygons, 50000 – 130 vertices)
  • Used 2UV channels (for dirt textures mostly)
  • The model is made using weighted normals instead of smoothing groups (yes, it works in arma)
  • Animated doors/bonnet/trunk, turn signals, lowered front windows
  • Qualitative damage effects (glasses do not disappear, but are replaced by broken ones, bumpers disappear after impacts, better UV for damaged materials)
  • Physics tried to bring it closer to GTA – you can start drifting at any time, but getting out of it is not a problem either
  • Custom animation of the driver, the passenger can shoot from the open window
  • Custom sounds of the engine, animations of doors, lowering windows
  • High-quality Fire Geometry LOD that completely repeats the geometry of the body, which leaves holes from bullets on the body with the corresponding hit sounds
  • A localization file has been created for all UserActions in Russian and English

I used the minimum number of textures, mostly 512px, the maximum is 2048 (only two)

VK group https://vk.com/armatools

From known bugs:
If you change the skin to "urban" – the material on the body will not change when damaged.
On the "Tune" version, the material on the glasses will also not change if damaged.
This is all because if you change the material on some selection through the config, visual damage stops working.
For me, this is not solvable yet.