Paladin Class

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Author: DarkTemplarX

Last revision: 11 Jul, 2019 at 01:19 UTC

File size: 338.94 KB

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Description:

A holy warrior capable of unleashing holy retribution on any who seek to claim Earth, the Paladin is skilled in close combat and supporting effects.

Abilities are split into Combat and Holy Powers. Combat Abilities assist with directly dealing damage and improving the Paladin’s abilities with a sword. Holy Powers include healing, supporting, and defensive abilities.

Abilities:

At Squaddie, the Paladin gets the Smite Evil ability, and has 10 Dodge. Smite Evil marks an enemy, reducing their defense by 10. As the Paladin gains other abilities, Smite Evil may gain bonus effects.

Combat:
Power Attack: Activate as a free action, take a -25 to Aim to gain +4 damage. This buff lasts until the start of your next turn, and has no cooldown (but can only be applied once per turn). Smite Evil targets take 2 more damage from a Paladin with this skill, regardless of whether or not it is active.

Intimidate, as the Spark ability, but based off the Paladin’s Psi Offense vs defender’s will rather than armor tier. Smite Evil targets have a -15 to their defending Will for the roll.

Bladestorm, as the Ranger ability. Free sword attacks on enemies that enter melee range or act in melee range.

Dodge: passively gain +20 dodge.

Rupturing Smite: Smite Evil now applies the Rupture debuff to the target, and applies a small amount of base damage.

Improved Critical: Passively gain +10 critical hit chance. Also gain +15 critical chance and +2 critical damage versus Smite Evil targets.

Holy Powers:
Holy Fire: Deals fire damage in an AoE around the Paladin. This damage is based off your weapon, and applies effects such as Power Attack.

Lay On Hands: Heal a friendly target in melee range (can run upto them as if it were a sword attack). Increases healing amount when you research better armor technology, and when you research Battlefield Medicine.

Mercy: Lay On Hands applies Revive, removing all sorts of negative status ailments.

Channel Positive Energy: Applies the Lay On Hands effect to all allies within a radius.

Solace, as the Psi Operative ability. Removes mental effects from allies within a radius.

Holy Champion: Passively gain +4 armor and +5 health.

Feedback is appreciated! Is the class so strong that it makes Legend a cakewalk? Is it so weak that it isn’t viable on Rookie? Leave a comment with any balance concerns.

Requires Primary Secondaries by Musashi. Compatible with Ballistic Shields (I would recommend this, their PsiAmp only benefits their Intimidate ability).
Link to it, highly recommended: https://steamcommunity.com/sharedfiles/filedetails/?id=1416242202

Due to certain vanilla code with Intimidate, the mod may depend on Shen’s Last Gift, I’ve not tested it without said DLC.

Download
Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: Shen's Last Gift
XCOM 2: War of the Chosen
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