AoC Buildings – Structured and Reworked

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Author: Namy

Last revision: 13 Mar, 2016 at 09:36 UTC

File size: 975.87 KB

On Steam Workshop

Description:
Introduction

In this mod I tried to structure the sometimes very confusing building chains of Age of Charlemagnes. There are two essential types of cities: either trade or politics. So I structured the buildings which can only be built in one of these cities in the classical grand campaign way, i.e. there’s a precursor building and then it can be upgraded into different chains (See the pictures above).
Furthermore I reworked the effects of some buildings and added some additional building levels or building chains.

Please note that this mod can be used for the original Age of Charlemagne but also for Theme of Sicily mod or any other faction mod.

Description

The new introduced precursor buildings are small market and small court.
The small market can be build in a trade-type city and it’s the precursor from food market, wine market and tavern (and cloth market, munya for the muslim faction).
The small hall can be build in a palace-typecity and can be upgraded into treasury and regarding the faction scriptorium, elder hall, court, fighter, horse show or race track.

According fighter, horse show and race track: I introduced a t3 building for each of the three to normalize the length of all palace-type building chains.

Furthermore there are now two different types of farms, which will either be effective for income or food in lower fertility regions.

Additionally all precursor buildings have an increased building instance, i.e. you are allowed to build up to three of the in one settlement at the same time, instead of just one.

Furthermore I increased the income, public order bonus and so on, where it would be easier to experience them ingame than to describe it here.

Compatibility

This mod is save game compatible and should work with any non-building affection mod. Since I grouped and therefore deleted some internal building chains it might not be compatible mods that modify buildings too.
It works with Theme of Sicily mod and should be compatible with any other factions mod.

Current Issues

You might have noticed it, I’m not very talented at creating or modifing the building icons, therefore I just used already existing ones. So there might be some repetition.
Another issue: the AI might focus a little bit too much on the market chain, I might have to look into this again. This happened when I adapted the AI building behaviour.
If you find another problem or aren’t happy with a value of a building feel free to comment below.

German Localisation

I wrote a german localisation for this mod: click me.
Unfortunatly for any other language than english and german you will see only empty spaces instead the building names, due how localisation works in this game.

My other mods

Precursor Building Instances increased
You might have noticed it: the AoC precursor buildings can be build and upgraded several times in one settlement. I wrote a mod for the grand campaign which allows you to do the same.
For example:
Want to build a military recruitment city, no problem it works for military recuritment precursor.
Or need some food, it works for farm precursors, build up to three at the same time in the same settlement.

Download
Required DLC:

These DLC should be installed in order to use this item.


Total War: ATTILA - Age of Charlemagne Campaign Pack