Casio’s Improvements
A collection of historical events, expanded flavour and MP rebalance.
RECOMMENDED CAMPAIGNS:
– England>Great Britain>United Kingdom
– British East India Company
– Songhai>Sokoto
– Brunswick>Hanover
– Byzantium>Roman Empire
– Ardabil>Persia
– Denmark/Sweden>Scandinavia
NEW UPDATE: "The Anarchy", focusing on the fall of the Mughal Empire and rise of the EIC
– Changed EIC ideas
– 40 EIC-related flavour events
– EIC may now establish Princely States to better rule India
– The Anarchy disaster for Mughals
– Formable Carnatic nation
– May apply Doctrine of Lapse to annex Princely States
– Added Fort William monument
– Buffed Afghanistan to encourage Mughal formation
– EIC may establish factories in other countries, boosting trade power
– Ideas for Bukhara
– Formable Sikh Empire with ideas
– Sikh decisions
– Reworked ideas for Marathas
– Opium latent trade good
– Ability to sell opium and opium prevalance in buying countries
– Forcibly open trade peace deal
– Order of Assassins formable
– Redone Venetian ideas
CURRENT FEATURES:
Missions:
– Zimbabwe (Mutapa and Butua)
– Kilwa
– Sweden
– USA
– England/Great Britain
– Belgium
– Denmark
– Finland
– Byzantium
– Georgia
– Persia (non-Timurid Iranian minors share the same)
– British East India Company
– Colonial nations default
– Poland
– Ottomans
– Hanover
– Russia
– Songhai
– Hausa
– Bornu
– Switzerland
– Mamluks
– Arabia
– Moravia
– La Plata
– Mongol cultures
Formables:
– Zimbabwe
– Madagascar
– Ghana
– Roman Empire (reworked decision)
– Belgium
– Europa (united Europe)
– British East India Company (by British mission)
– Moravia
– Vinland
– Mongol Empire (reworked decision)
– Carnatic
Expanded Espionage:
– Assassinate ruler
– Destabilise nation
– Sabotage defences
– Steal money
– Bribe officials
– Max -50% tech cost from spy network with study technology
– All actions have a 10 year cooldown after each use on every country you target, reduced to 5 years with full Espionage Ideas
– Restrict Foreign Espionage peace treaty blocking use of these actions for 10 years by the losing country
– Can study technology from dip tech 3
Colonial changes:
– All post-colonial states can now be formed as a subject
– AI colonial nations cannot colonise outside of their home colonial region
– Added Autonomous Trading Company government reform/subject type
Government:
– Choice of rulers in Republics are now random (except in lottery) instead of being 1/1/4 etc, but skewed to one skill like in base game
– Choosing a family member in a Republic now gives decent rulers
– Re-electing rulers in Republics now gives +1 to a random stat rather than all three
– Legitimacy now also gives max -5% advisor costs
– English monarchy now has nobles and can call diets
– Factions for English monarchy, unlocked by mission
– Crown-Parliament States General mechanic for England/Britain
– Abdication and disinherit are now much cheaper
– Being over governing capacity increases unrest, scaling to +20 at 100% over limit
– Government reform progress growth increased to base 25 a year instead of 10
Idea Groups:
– Nationalism
– Industry
– Professionalism
Diplomacy:
– Send Conscripts action, allowing you to give manpower to other countries (with AI)
– Establish Embassy action, improving relations and trust between two countries (with AI)
Others:
– Scandinavia is now formable at adm tech 10 instead of 20
– Minor event flavour
– Unique Monroe Doctrine CB for USA
– Congress variable/events for USA
– Attrition cap increased to 50 (bye bye manpower)
– Many new flavour events for England/Britain
– War exhaustion now decreases morale and defensiveness
– Catholicism now gives +1 diplo rep instead of -1 tolerance of heretics
– Increased attrition from winters
– Lots of events relating to the Fall of Constantinople and Reunification of the Churches
– Reworked Byzantine start
– Prussia is now prussian blue and Byzantium is darker
– Cost to develop as a subject reduced to 10% extra from 50%
– Couple of events for Jewish minorities
– Completely redone War of the Roses (NOT in current version)
– Monarchs made into leaders are now on average much better
– Full occupation gives 100% warscore after 1 year instead of 5
– AI is now slightly more aggressive, especially against targets it thinks it can win against
– Added Military Strategy selection
– Changed TUR ‘Guns of Orban’ age ability to ‘Ottoman Europeanisation’, giving 25% institution spread and -10% dev cost
– Iraq is now formable
– Swedish events and age ability can be triggered by any country of Swedish primary culture rather than just the SWE tag
– Austria and Prussia are now historical rivals
– Battles now give more warscore
– Demilitarise peace option, giving -50% forcelimit to the loser for 10 years
– Act of Union decision for Britain, allowing Kingdom of Ireland to be released as a junior partner
– Sweden is now formable
– Reversed trade route between Brazil and Amazonas, allowing Brazillian money to go to Caribbean directly rather than through Ivory Coast
– Cut off West Africa from the north and east by slightly extending wastelands, though it is still connected by Cameroon
– Country with highest income and economy focused ideas after embracing Global Trade will be the Market Leader, giving significant economic bonuses but obliging them to help nations struggling financially
– Military leaders are more likely to get traits
– Moved Finnish, Karelian and Saami cultures to Finno-Ugric group
– Added Great War CB between great powers in the last two ages
– Overthrow monarch peace deal for monarchies
– Revolutionary countries can be coalitioned by reactionaries regardless of AE
– Buffed revolution bonuses
– Changed cavalry base cost to 15
– Janissaries and Jews estates
– Munich holds the other Bavarians in PU at the start (MP balance)
– Force conscription peace deal
– Research agreement, allowing countries to share mana
– HRE bonuses per prince halved
– More Low Countries provinces
– Reworked slave trade
– More monuments and advisors
ISSUES:
– Missing localisation in a fair amount of descriptions for missions and others
– WOTR