Canniballistic’s Economy "Fix"
This mod increases the value of all refined goods, such as Diamonds and Hyper-Coils, to be 3x the value of the resources needed to make them.
This allows you to make credits by refining goods you buy from traders (50% the cost), which you cant currently do in the base game yet, and so mining the raw resources yourself becomes incredibly lucrative as well.
The knock on effect of this however is that it makes building ships incredibly expensive without a full balance pass done on the entire economy in the game, which is beyond the scope of this mod (economic balance and creating a dynamic economy are on the games public roadmap).
Two minor parts of this mod:
1)Munitions such as Bullets and the various missiles are given the same proportional sell value as other items, which currently defaults to 50% of the buy value, rather than the 25% specifically for munitions in the base game.
2)Because when starting a new game you have to purchase your (dynamically priced) starting ship using your starting credits, this mod changes your starting credits to be based on the most expensive of the starting ships, but otherwise keeps in line with the original difficulty balance.
In theory this mod should function just fine in MP even if others don’t have the mod, but I haven’t tried so if you do, leave a comment saying if it works or not when not all players have the mod, or if you find anything broken.