Nationalism Rocks Empires [EXPERIMENTAL MOD]
Adds a function where upon researching Nationalism, cities not founded by you, but is under your control become subject to loyalty loss due to rise of nationalist ideas.
When the idea of Nationalism took off to the point the average person knew what it was, it shook the entire world, shaking old empires, as well as creating powerful new nations. The Ottomans lost Greece, and then all of their Balkan territories prior to World War I. Nationalism also saw the Spanish Empire lose Cuba and the Philippines, as both were already in the middle of a war to achieve independence by the time America had declared war on Spain. Austria-Hungary, though remaining intact, was troubled by nationalism in the Balkans, which would eventually become the trigger to the horrific war to (not really) end all wars. While Nationalism allows for neat upgrades and bonuses such as being able to form Corps, unfortunately, the historical instance I just talked about is not expressed well in Civilization 6, so I added it.
Specifically, any city you have that was founded by someone else (including conquered city-states, but not counting cities under military occupation) will now lose -4 Loyalty!
2023/07/29 UPDATE: I have added 4 new policy cards to help manage the wave of nationalism, although note that all of these policy cards are only available starting from the Atomic era civics and beyond.
- Colonial Integration – +25% Production and +2 Loyalty to cities outside your Capital’s continent not founded by you.
- Cultural Diversity – Cities not founded by you receive +1 Culture per specialty district, and -2 Loyalty.
- Ethnic Tourism – Cities not founded by you receive +1 Tourism per specialty district.
- Minority Inclusion – +1 Amenity and +2 Loyalty to cities not founded by you, and -2 Loyalty to all other cities.
MODDER’S THOUGHTS
FUN FACT: This mod took less than an hour to make lmao, implementing the function is now very simple. But yeah, this mod has been sitting on my mind for a while now, so I made it. Thankfully, it’s very simple 😀
PS, in my personal opinion, I recommend you should try this mod with the Happiness and Loyalty Deflation mod, I expect both will be pretty synergetic with each other!
DISCLAIMERS
- This mod is considered experimental, I have not tested it properly yet. I will let time or the feedback tell me if something needs changing. Until this mod reaches a point where everything works well, it will be labeled as experimental.
- As a result of this mod being experimental, updates can, and will happen without prior notice, unlike with my other mods.
- I will not be taking any other mod creation requests, I only want to make mods of things I am personally interested in.
- I will also do my very best to keep this mod as updated and high quality as possible, no matter what happens.
- Comments giving constructive criticism of my mod is welcome, and appreciated. It helps me in refining the quality of my mods.
Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilizationu00ae VI: Rise and Fall
Sid Meier's Civilizationu00ae VI: Gathering Storm