USS Iowa BB-61

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Author: SageGirlAri

Last revision: 26 Oct, 2014 at 01:33 UTC

File size: 368.71 MB

On Steam Workshop

Description:

This addon brings the mighty USS Iowa in its post 1984 condition to Arma 3. At 270 metres long and weighing 45,000 tons the Iowa is one of the largest moving objects to be seen in Arma 3.

Version 1.03

Features:
– Fully drivable with PhysX simulation
– 3x Working main turrets each armed with three 16 inch guns
– 6x Working secondary turrets each armed with two 5 inch guns
– 4x Working Phalanx CIWS turrets for protection from the air
– Main Guns can be used for artillery support – Select Units 16, 17 or 18
– Highly detailed bridge interior with working gauges
– Animated Propellers, Rudder and Radar
– Lights and Collision lights
– Custom Particle FX for main guns
– Detailed modelling throughout
– Listed under NATO > > Ships > > USS Iowa

Known Issues:
– Passenger Positions are in the wrong place
– Internal views can see through the ship
– Characters standing on the ship stay in the same place in the world when the ship moves this is an Engine issue
– Behaviour in multiplayer is untested and collisions will probably be unreliable this is largely due to the ship being larger than what can be comfortably handled by the Engine
– Bullet collisions (Fire Geometry) may not work properly on some parts of the hull
– Characters can become a bit stuck on some of the stairs
– Detection for the entry points on the ladders is unreliable
– Setting an initial azimuth (turning the ship) when placing it in the editor WILL cause parts of the ship to become misaligned
– When calling in artillery gunfire particle effects are in the wrong place

Credits:
Modelling, Texturing and Configuration – AusSnipe73
Additional Texturing – Ori Wortley and Daniel Galbraith
Huge amount of advice on configuring the ship – Hatchet
Scripting and Configuration Advice – Bad Benson