Landmarks of Eternity
If you want to see the news udpate for the mod or help with a little donation, you can do it here [patreon.com]
- – Over 420 landmarks for IE and 290 for the Old World . (It might seem like a lot, but don’t worry a good portion of them are faction-exclusive.)
- – Unique Dilemmas, armors, weapons.
- – Uniques regiments of renown (50 so far).
- – Unique descriptions, effects and icons.
- – Landmarks accessible to only one faction to give them unique objectives and to make them feel more unique..
If you want to see all the Landmarks you can view them here [docs.google.com]
-You can see on the Google Sheet which landmark is loreful or not.
-The mod can be added mid campaign but remove it will most likely cause a crash
-Feel free to suggest the inclusion of any landmarks that you would want to see added to the game in the related topic that I opened.
-I tried to keep the landmarks as balanced as I could, this is why most of them are a little expensive.
-Mixer is no longer required to use the mod but without it, some of the landmarks won’t be available.
The mod should be compatible with pretty much everything as far as I know. (And yes, it is compatible with other landmark mods).
-Heimdal and Drazhir on the modding Den for their help regarding scripting
-Tucanonerd for the huge amount of Landmark Ideas he provided (the Dawi Update wouldn’t have been possible without him) and YourFavouriteCryptKeeper for the character focused landmarks which are some of the best landmarks in the mod.
-Spartan VI for giving me permission to use the icons of his mod:"Progressive Building Icons".
Translations
French version
Russian version
German version
Korean version
Chinese version
Other Submods:
X2 unit size submod
SFO Submod
Radious submod
Only loreful landmarks submod
No faction restrictions submod