Arma 3 editor goodies.

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Author: ArmArknights

Last revision: 13 Mar, 2020 at 01:11 UTC

File size: 4.72 MB

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Description:

A small mod I created that enables some hidden stuff in Arma 3. This is intended for making missions.

Added.

3 Post-processing modules, one gives a night-time look. One adds a sepia tone, and one adds a daylight sort of look to the game.

3 new characters I found in the game files that were not accessible.

Added the Ben Kerry face to the arsenal.

Added a few hidden items to the EDEN editor. The hospital can be placed in 3 parts. And a cool heat pump to decorate your base. All Altis and Tanoa trees have been added as editor and zeus spawnable items. And they can be knocked down by a APC as well. Malden plants have been added.

I have just added the Hellfire missile. As well as the Titan AT and AP missiles. The tube from the Titan AA launcher and the Hellcat Rocket pods. The Hellfire missile pylon may be placed as well, this would be a great addition to decorating a base. Make sure to set it as a simple object to save on frames. Your mission will lag if you spawn too many items and do not set it as a simple object or at least disable simulation.

#NOTE

I changed the mod BIKEY, so it is separate from my other mods that can spawn vehicles. You will have to put the new ker.bikey key in place of the other one, but it should be fine. Since this is a serious editor addon mod, I thought this would be a good idea.

Added the Stratis Airbase sign, added Stratis camp signs and the Tanoa La Rochelle sign. As well as the garden pavement and basalt curb objects.

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Required DLC:

These DLC should be installed in order to use this item.


Arma 3 Apex
Arma 3 Malden