Kommunity Insignia Patches

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Author: kripto202

Last revision: 4 Feb, 2020 at 16:50 UTC

File size: 32.99 MB

On Steam Workshop

Description:

This mod is to allow anyone to have their own insignia patches available to anyone. This mod is different than having a squad xml because the squad xml goes on your left arm while the insignia goes on the right arm. This can be used by units if they want the uniform to show the rank of a certain individual. This can also show off a certain group or team. Every month there will be a new update to add some more insignia patches to the mod.

I want to make this mod special for anyone and everyone by allowing anyone to submit their insignia patch. If you want your insignia patch to be added to this mod, there are a few things you would need to provide:
– .png or .paa of the insignia
– 256×256 px picture
– name who created the insignia
– submit to [email protected]

Need to keep in mind that you can only apply the insignia patches via Virtural Arsenal. There is currently no other way to add them but if the mission is using Virtural Arsenal, then you shouldn’t have any problems finding your insignia patch.

Known problems:
– can’t see insignia patches if the Virtural Arsenal is limited. (BIS problem)
– if you load your loadout in Virtual Arsenal, others can’t see your insignia patch that was applied in your loadout. To fix this, just reapply your insignia and it should be fixed. (BIS problem)
– The patches might get distorted or look weird on your uniform. That is the fault of person who made the uniform. All of the images are made at the same size and if the uniform has any weird shape on the uniform, then the patches will stretch to fit that box. You may have to contact the mod developer to possibly fix the uniform so it could look proper.

I’m also starting a project where if you want a seperate mod for your group/unit we can work out a deal so you can have your your own ranks, insignia patches, ect.

If you really like my work, you can support me http://PayPal.Me/kripto202 Every penny helps me one way or another.

You can now open up the GUI by adding this line into the init of any object "this call NBW_fnc_addActionToObject;".