GR AI Mod – A Fair Fight

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Author: Green Raven

Last revision: 10 Aug, 2017 at 16:16 UTC

File size: 9.22 KB

On Steam Workshop

Description:

I couldnt find a mod that had all the changes I wanted, so I made my own!

The AI in Warhammer is easily the cleverest CA has ever produced, and the higher the difficulty setting, the smarter it gets. Unfortunatly, higher settings also give the AI several arbitrary and over the top bonuses that curtail the players strategic options. After all, whats the good of sending in Banshees to corrupt the land if the AI is immune to attrition? Or attacking thier economic base if they have huge discounts to upkeep and recruitment? And worst of all was the tactical bonuses… if Goblins are suddenly braver than Ironbreakers, something is seriously wrong.

This mod elimanates tactical bonuses and lowers several of the AI’s campaign bonuses. The full changelog is below.

Many thanks to talented modder Opposing Farce, whose excellent AI mod served as both inspiration and baseline. In fact, I more or less followed his lead on everything! I even stole his picture… http://steamcommunity.com/profiles/76561197993947208/myworkshopfiles/?appid=364360
There are only two signifigant differences between his mod and this one: (a) I took away the tactical bonuses, and (b) I did not change the AI’s bonus to confederation, as that made them too unwilling to confederate.

If this mod suits you, I hope you enjoy it!

Easy
– Resistance to occupation bonus from 10 to 5
– Recruitment bonus – 30% to 15%
– Replenishment bonus from 5 to 2
– Environmental attrition resistance (Desert, Snow/Mountain, Chaos Waste, Vampire Corruption, Swamp, High Seas) – from 30% to 15%

Normal
– Construction Cost Bonus – 15% to 10%
– Resistance to occupation bonus – 40 to 20
– Recruitment cost bonus from -15 to -10
– Replenishment bonus from 5 to 2
– Unit Upkeep Bonus from -10 to -5
– Bonus recruitment slots from 3 to 2
– Bonus growth from 5 to 3
– Bonus horde growth from 3 to 2
– Environmental attrition resistance (Desert, Snow/Mountain, Chaos Waste, Vampire Corruption, Swamp, High Seas) – from 50% to 25%
– Public Order bonus from 4 to 2

Hard
– Construction Cost Bonus – 20% to 10%
– Resistance to occupation bonus – 50 to 25
– Tax bonus – 25 to 15
– Had no recruitment cost bonus. now has -20 because I decreased their other money bonuses
– Replenishment bonus from 5 to 2
– Unit Upkeep Bonus from -10 to -5
– Bonus recruitment slots from 3 to 2
– Bonus growth from 10 to 7
– Bonus horde growth from 5 to 4
– Environmental attrition resistance (Desert, Snow/Mountain, Chaos Waste, Vampire Corruption, Swamp, High Seas) – from 60% to 35%
– Chaos AI is still immune to infighting attrition, they dont’ know how to space hordes
– Public Order bonus from 6 to 4

Very Hard
– Construction Cost Bonus – 25% to 12%
– Resistance to occupation bonus – 60 to 30
– Tax bonus – 40 to 20
– Recruitment bonus – 45% to 30%
– Replenishment bonus from 7 to 3
– Unit Upkeep Bonus from -20 to -10
– Bonus recruitment slots from 3 to 2
– Bonus growth from 15 to 10
– Bonus horde growth from 7 to 5
– Environmental attrition resistance (Desert, Snow/Mountain, Chaos Waste, Vampire Corruption, Swamp, High Seas) – from 70% to 35%
– Public Order bonus from 8 to 6

Legendary
– Construction Cost Bonus – 30% to 15%
– Resistance to occupation bonus – 70 to 35
– Tax bonus – 60 to 30
– Recruitment bonus – 60% to 35%
– Replenishment bonus from 9 to 4
– Unit Upkeep Bonus from -25 to -15
– Bonus recruitment slots from 3 to 2
– Bonus growth from 20 to 15
– Bonus horde growth from 9 to 6
– Environmental attrition resistance (Desert, Snow/Mountain, Chaos Waste, Vampire Corruption, Swamp, High Seas) – from 80% to 40%
– Public Order bonus from 10 to 7