Interesting Cathay Resource Buildings

If you liked this item, please rate it up on Steam Workshop page.

Author: Pendix

Last revision: 6 Jul, 2023 at 13:16 UTC

File size: 81.92 KB

On Steam Workshop

Description:

A small mod that add some additional, thematic, benefits to some of Cathay’s resource buildings.

Full Description:

This was my very first published Total War mod, and as such it is very simple.

I really like the Resource Buildings, like Landmarks; they provide a measure of context to a settlement, lore insights for a faction, and are just cool. At least, this is true for many factions, but not all. The resource buildings for some factions are comparatively lack lustre. In the case of Grand Cathay they give Income & Trade Goods, and do almost nothing else. Boring.

So this mod seeks to address that by adding some of the usual recruitment benefits, where thematically appropriate. See the above image for which buildings/building chains are effected, and how.

FAQ:

Q – Is this unbalanced?
A – Possibly, as it is only adding beneficial effects, but it should only have a mild effect on balance, as these are small changes paralleled by existing effects in other factions.

Q – Is this compatible with X?
A – Probably. While I’ve only done limited testing with this mod, it is very simple, and should not have any conflicts with any other mods unless those mods also interact with Resource buildings.

Q – Will you be making this kind of mod for other factions?
A – Yes. I have one for Khorne, and, as time permits I will be doing more. Not all faction require this attention though (Kislev for instance will not be getting one; they are fine).

Q – Will this mod change?
A – Possibly. I will certainly endeavor to update it whenever there is a new addition to Grand Cathay.

Q – What about building X? I think it should have Benefit Y!
A – Feel fee to let me know what you think in the comments, but I will ultimately reserve my own judgement as to what changes I’ll be implementing in my mods.