eris_minimap
This is the main branch of development for the minimap.
eris_minimap_classic will continue to support b40 legacy
This branch will receive feature updates, fixes and changes as they are completed. I will try to keep updates to a minimum to not disrupt servers – as per usual.
Take this as an opportunity to choose a branch. It only takes a few moments to choose/switch over.
The stable (classic) branch: eris_minimap_classic
The hotkey can be changed in PZ’s keybinding options menu.
Click the Choose Mods button and enable it here when creating a new game.
To add the mod to a saved game click Load then [More…] and then [Choose Mods…] button. Enable it there.
- Singleplayer
- Split screen co-op
- Multiplayer
- Multiplayer + split screen
- Admin mode (MP only)
- View Mode
Top-down or isometric map view. - Coordinates
Find yourself. Set targets to navigate by. - Map Grid
For short coordinates (e.g [a-14]) grid size is 1500 x 1500 tiles (5 x 5 chunks) - Day/Night Cycle Mode
Tints map according to ambient lighting and night cycle. - Players
All local splitscreen players will be visible on the map – shared by up to 4 players.
Friendly faction members will be visible if they are nearby (up to maximum client download range ~200 tiles)
Friendly safehouse members will be visible if they are nearby (up to maximum client download range ~200 tiles)
Remote players will be visible if visible to a local player. (Line of sight) - Zombies
Will appear if visible to a local player or very close (~5 tiles) (Line of sight) (Affected by hearing) - Safehouses (MP only)
If you have claimed a house, it will appear on the map.
If you are close to another player’s safehouse, it will appear on the map. (100 tiles)
Safehouse owner shortcuts – right click other player icons for options to add or remove access to your home (MP only). - Vehicles + last vehicle location
Vehicles the player can see will be visible on the map. (Line of sight).
Last occupied vehicle and its last seen location will be saved temporarily to help remember where you parked. (until logout) - Custom locations
Right click on the map to add a new map marker at that position, select a custom marker icon to edit or remove. The Add Marker button will add an icon at the current centre of the map. - Line of Sight
To see zombies, vehicles, other players, they must be visible to a local player (default).
Being indoors or panicked reduces sight radius and view distance on the map.
Aiming with a scoped weapon improves visual range on the map – better scopes give longer recon range.
Gives bonuses and penalties for sight/hearing based traits. Supports all current vanilla traits.
Everything loaded is visible to admins. (360 degree vision + wallhack) - Map Building Info
Draws rectangles for building boundaries. When explored by a player, the rooms will be drawn in as rectangles.
Room names are determined by the PZ map info. Names are the same as those used in loot table entries.
Room boundary data is not entirely accurate – rooms can be shapes other than rectangles.
Boundary data is determined by min X/Y tile and max X/Y tile coordinates of the room.
Experimental feature – not optimised for long term usage. Data storage is disabled (stores data for session only).
Don’t like seeing other players, zombies or cars on your map? You can turn these features off!
Use the settings icon to customise the map.
If there is a feature you would like added or an option I have missed, please comment or start a discussion thread!
Some features are incomplete, will be expanded in future updates.
- Translation support.
- Gamepad Support
- Admin Options for MP
UI refresh rate option (In PZ main options) affects the map refresh rate.
– Setting rate higher will refresh the map more often, with smoother motion and faster response time.
– Setting rate higher will use more CPU when the map is active.
Cell size determines map range – if PZ resolution is high, more objects will be loaded.
– Many objects loaded means more CPU usage when map is searching for new icons.
Large hordes can overload the map when group size filter is low.
– CPU usage is high when drawing or processing hundreds/thousands of icons.
– Change the zombie group size option slider to automatically combine zombie icons.
The map lags when fully zoomed out.
-Still WIP on a fix for this.
The map/icons look corrupted/compressed.
-Disable PZ ingame settings for texture compression and offscreen UI drawing and restart the game.
For client hosted server, it must be active under hosting options "Steam Workshop" and "Mods" menus.
For dedicated servers, it must be active under hosting options "Steam Workshop" menu.
Community map support guide is in progress.
If you have created a map and would like it to be supported please contact me so we can work together!
Translation support is in progress.
If you would like to add a translation please send me a message or leave a comment.
Thanks to Trash Queen, additional map tile packs may be found here: Trash Queen’s Workshop
With credit to turbotutone, TIS and anyone involved with creating cartoZed, thankyou!
For AncientBugSap, with love <3
- eris_minimap_Louisville_plugin – Minimap tiles for Louisville.
- eris_nightvision_googles – Night vision goggles, with battery power.
- eris_food_expiry – Food expiry dates and handy freshness bar. See page for more details!
- eris_minimap_aiz_plugin – Minimap tiles for AIZ Enhanced 2.
- eris_minimap_bedford_falls_plugin – Minimap tiles for Bedford Falls.
- eris_minimap_slocan_lake_bc_plugin – Minimap tiles for Slocan Lake B.C.
- eris_minimap_hashima_island_plugin – Minimap tiles for Hashima Island by Woldren
Join us on TheGoodOldDayz Server!
Workshop ID: 1619603097
Mod ID: eris_minimap
Revisions:
Old revisions of this mod are available below. Click the link to download.