Warhead’s AC130 Drone

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Author: Warhead

Last revision: 10 Jul, 2020 at 22:20 UTC

File size: 24.58 KB

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Description:

This is a modification to Arma 3’s pre-existing MQ-4A Greyhawk drones which adds a drone capable of functioning as an AC130 gunship. All credit for the models, weapons, and pretty much everything else belongs to BIS. All I did was tweak the drone so that it could behave as an AC-130 style gunship. HUGE thanks to A26mike for his work on streamlining/reformatting the mod.

If you do not yet use the A3TI mod, I highly recommend installing it. It makes the thermal imaging much better.

Available Turret Weapons:
105mm cannon (HEAT and APFSDS)
40mm cannon (GPR-T and APFSDS)
20mm minigun (Red Tracer)
Scalpel missiles

How to use:
1. Drag drone into scenario from editor or from Zeus, or use the following command in the debug console:

ac130 = createVehicle ["B_Warhead_AC130_F", position player, [], 0, "FLY"]; createVehicleCrew ac130;

2. Command drone flight path from UAV terminal as you would with a vanilla drone; set loiter range, altitude, set behavior to NEVER FIRE to prevent the drone AI from engaging targets autonomously
3. Take control of gunner using action menu or UAV terminal menu
4. Tap "T" to range/acquire your target. If you do not do this your rounds will miss. Once a solid green box appears around the target, the targeting computer is compensating for movement, and the rounds should land near the center of the reticle.
– If there is a white solid box, the target is ranged, and you can fire, but it will be much less accurate
– Different rounds have different ranges (eg 40mm APFSDS has a longer "green box" range than 40mm GPR-T
rounds)
5. You can lock onto laser targets. If you lock onto the drone’s laser, you can fire at pretty much anything (recommended for destroying buildings/material not picked up by the drone’s targeting computer)

Change Notes
–> New 20mm gatling created to fix sound problems when using JSRS mod (Hate it? Let me know! I may still invest time in trying other ways to fix the JSRS problem, but this works well for me)
–> Weapons renamed to reflect their real-world counterparts (let me know if these are accurate, I did some wikipedia research but I’m no pro)
–> Target locking should be more persistent now (older versions lost lock easily)
–> 105mm reload time increased

Known Issues (will be fixed ASAP):
–> Its OP. Yeah I know.
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Please feel free to modify this. If you know how to make this more stable, or more intuitive, feel free to change things or reach out with advice!