Hero Classes
The Hero Classes Mod removes the base game Recruitable Classes and replaces them with 8 unique classes, each of which has a split tree system to choose between 2 paths that fall into the category of the class.
Creating a new Faction Leader will still allow base game classes and Pantheon classes, but recruitable heroes will only select classes from this mod.
When recruiting new heroes, the pool will cycle through the 8 classes, but you might get unlucky and not see a particular class for awhile or even the entire game. I have tried to see if its possible to increase the recruitment pool to make it easier to find the class you want, but I could not find a way to do this.
Compatible with Lord Vectra’s Multiclassing mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3370815599
Dragon Lords have be reworked so that each Affinity has a split class tree of 2 Dragon Lord Classes from the original mod:
Astral – Elder Dragon, Riftwalker
Chaos – Dragon Knight, Elder Dragon
Materium – Dragon Knight, Aether Dragon
Nature – Aether Dragon, Riftwalker
Order – Dragon Knight, Aether Dragon
Shadow – Elder Dragon, Riftwalker
Eldritch Sovereigns have had their classes changed to either Sorcerer or Summoner depending on which rerlic you choose:
Sorcerer – Wizard, Illusionist (Mind, Cosmos)
Summoner – Conjurer, Necromancer (Flesh, Havoc)
Tested on Tiger Update Patch 1.2
Please see comments below for the most up to date information.
Warrior:
Berserker – The Berserker Class is the ultimate aggressor, charging into combat devastating the battlefield.
Guardian – The Guardian Class is the anchor of any group, providing leadership and protection for their allies.
Crusader:
Paladin – The Paladin Class excels in divine magic to enhance their abilities, heal allies, and smite foes.
Shadow Knight – The Shadow Knight Class uses unholy magic to defend their allies and drain the life from enemies.
Sorcerer:
Illusionist – The Illusionist class uses their mental acuity to confuse opponents and enhance allies.
Wizard – The Wizard class can unleash the purest forms of destruction by harnessing the power of fire and ice.
Summoner:
Conjurer – The Conjurer class uses elemental magic to summon powerful servants to fight enemies or aid allies.
Necromancer – The Necromancer class is the unholy master of death capable of summoning legions of undead to
fight or be sacrificed.
Druid:
Ranger – The Ranger class is unrivaled in long distance combat, using sharp focus to track down enemies and
strike them from a distance.
Warden – The Warden class excels in regenerative healing and commanding the forces of nature to aid allies in
combat.
Cleric:
Inquisitor – The Inquisitor class is a devout cleric using divine magic to cure allies of ailments and smiting foes.
Templar – The Templar class uses divine power to enhance the fortitude of allies while making enemies vulnerable
to attack.
Rogue:
Assassin – The Assassin class is the master of stealth and opportunistic attacks, using clever tactics to strike
enemies when they least expect.
Brigand – The Brigand Class is a clever rogue whose strikes leave foes crippled and vulnerable in combat.
Shaman:
Mystic – The Mystic class is a powerful shaman using wards to protect allies and redirect damage back to
enemies.
Dirge – The Dirge class plays songs of lament and despair to invoke fury in their allies and demoralize foes.
Each Class features 35 unique skills. 15 skills for each sub class and 5 shared between the two subclasses.
Here is a link to the google doc which includes notes on every skill for every class as well as a roadmap for future updates.
***NOT UPDATED YET***
https://docs.google.com/document/d/1ANoarE_lZwIRttr8tYf85Cw3W2CYGNuu9ppe5pvItdY/edit?usp=sharing
I made this mod for fun and to make the game more fun for me to play, but if you would like to show support then you are more then welcome! https://ko-fi.com/jacksmods
Revisions:
Old revisions of this mod are available below. Click the link to download.