Simple Gene Rebalance
A simple rebalance mod for genes that aims to buff the most underwhelming genes to better be able to compete the with the best genes, without breaking the game’s balance. Also introduces a few quality of life features. It also revamps mudraptor and spineling genes to give them passive bonuses that are easier to get use out of than their originals, and are (hopefully) more interesting.

The vanilla balance of the genes is very mixed; you have some genes like Hammerhead Matriarch and Crawler that are amazing, some like Moloch and Hammerhead that are solidly decent, and some like Skitter and Mollusc that are absolutely terrible, and with almost no incentive to refine either. It is because of the pathetic state of Skitter and Mollusc genes that this mod even exists.
If you’d like a mod that keeps mudraptor and spineling transformations intact or that only changes Skitter and Mollusc genes, you can install them here:
A text breakdown of the changes is below:
All afflictions tooltips now include numbers showing the range of values
Mudraptor genes now slow bleeding and no longer give the beak transformation
Tiger Thresher genes now achieve max results at 90% quality to make achieving 100% oxygen reduction more feasible without having to use two different tiger thresher genes in an advanced gene splicer
Skitter genes now range from 15-75% haste instead of 2-10%
Mollusc genes now range from 16-80% vigor instead of 2-10%
Mantis genes now increase walking speed by a max of 30% instead of 25%
Spineling genes now give resistance to stun, paralysis, and neurotoxins 10-25%, and no longer give spine spikes
All other genes have been untouched
Matriarch genes’ bleeding heal has been lowered to compensate, other healing increased slightly
Modifies Genetic.xml and AfflictionsGeneticMaterial.xml, and will probably not be compatible with mods that also modify those files unless they do not modify the same parts of those files that this mod does.
Briefly tested to be compatible with Genes+ Revived and Expanded